Overkill forgot to ship a GSMA texture with these new plastic gloves... twice. Because of this, the shininess of the gloves in both the raincoat and the new pool repair outfit are incredibly high, as neither of them have the required channel to handle specular. As a bandaid fix, instead of making my own GSMA for the two outfits' gloves, I instead gave them an alpha channel. It not only gives them a flat decrease in shine, but the new alpha channel is directly based on the normal map, so the shine will also follow the lines of the gloves instead of simply being draped over the entire glove.
To install: simply drop in mod_overrides, no BeardLib required.