More Projectile Modifiers version 1.0.4
This is a collection of projectile modifiers that work with vanilla spells
Orbital Projectiles: Projectiles orbit around the caster. Works well with formations and projectiles that can penetrate walls, or try adding an arc modifier if you're feeling lucky.
Stick to caster: Projectiles stick to the caster. Works well with black hole.
Pull caster: Projectiles pulls the caster in the direction of the shot.
Formation - Octagon: Cast 8 spells in an octagonal pattern
Formation - Dodecahedron: Cast 12 spells in a dodecahedral pattern
Supercharger - It's like Reduce Recharge Time, but more super. Stackable and allows for negative cast delay and recharge time.
See config.lua to turn individual features on or off.
Will add a random starting wand with either orbital projectiles, stick to caster or pull caster modifiers.
If using starting loadout mods, make sure to place this further down the mod list, otherwise the starting wand will get overwritten.
I just tried the Pull Caster modifier, and it prints what looks like a bunch of debug info (vel, aim_x, aim_y, dvx, dvy, etc.) at the bottom of the screen each time I use it. It's working fine (and could be an interesting alternative to Teleport), just thought I'd mention it.
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I just tried the Pull Caster modifier, and it prints what looks like a bunch of debug info (vel, aim_x, aim_y, dvx, dvy, etc.) at the bottom of the screen each time I use it. It's working fine (and could be an interesting alternative to Teleport), just thought I'd mention it.