More Projectile Modifiers version 1.0.4
This is a collection of projectile modifiers that work with vanilla spells
Orbital Projectiles: Projectiles orbit around the caster. Works well with formations and projectiles that can penetrate walls, or try adding an arc modifier if you're feeling lucky.
Stick to caster: Projectiles stick to the caster. Works well with black hole.
Pull caster: Projectiles pulls the caster in the direction of the shot.
Formation - Octagon: Cast 8 spells in an octagonal pattern
Formation - Dodecahedron: Cast 12 spells in a dodecahedral pattern
Supercharger - It's like Reduce Recharge Time, but more super. Stackable and allows for negative cast delay and recharge time.
See config.lua to turn individual features on or off.
Will add a random starting wand with either orbital projectiles, stick to caster or pull caster modifiers.
If using starting loadout mods, make sure to place this further down the mod list, otherwise the starting wand will get overwritten.
Could you make a version where you don't start with an extra wand?
Also, I had an amusing moment with this mod. I was being attacked and couldn't determine by what as there were no enemies in sight. Turns out there was an animated wand with the projectile modifier that projectiles always stick to player hitting me.
50 902
We Use Cookies 🍪We use cookies to improve your user experience. Will you allow us to store them?
Could you make a version where you don't start with an extra wand?
Also, I had an amusing moment with this mod. I was being attacked and couldn't determine by what as there were no enemies in sight. Turns out there was an animated wand with the projectile modifier that projectiles always stick to player hitting me.