Adds a semi-rare room with an anvil to most biomes, where you can improve your wands!
Just open your inventory and drag your wands out to throw them onto the anvil.
In other words, adding one tablet will add a random always cast spell to the resulting wand.
When merging two wands, two of the following stats will randomly get buffed while 1 gets nerfed: Cast delay, Recharge time, Spread.
Potions need to be at least 80% full of the material.
To pour a potion, stand on top of the anvil, take the potion into your hand and press the interact key (E by default).
Spells from potion recipes can only be added to the wand if there is enough free space, if not it will not overwrite already existing spells and it will only apply the remaining bonus (if any).
Each anvil can only be used once by default, but you can find multiple per run.
If you want to use a tablet it needs to be added before the 2nd wand, because 2 wands is already a valid recipe and will start the forging.
Otherwise the order in which you add items doesn't matter.
There are also mod settings (Options -> Mod settings) where you can tweak spawn chances etc.
Thanks for your feedback, really appreciate it. The problem with the occurence rates is that I could set it to be unique per biome, but then that would really suck for people who use world-enlargment mods where each biome is huge.
Right now I'm using the games own "special room spawning system" and just insert my own anvil room into there with some probability. Apart from setting it to unique or lowering the probability I don't have much more control over it (or haven't figured out a way yet). It could very well spawn 2-3 times in close proximity even with very low chances. In the meantime you can tweak the chances of an anvil appearing by modifying the anvil_of_destiny/config.lua, just lower the values a little bit and if you find something that works better, let me know :)
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Thanks for your feedback, really appreciate it. The problem with the occurence rates is that I could set it to be unique per biome, but then that would really suck for people who use world-enlargment mods where each biome is huge.
Right now I'm using the games own "special room spawning system" and just insert my own anvil room into there with some probability. Apart from setting it to unique or lowering the probability I don't have much more control over it (or haven't figured out a way yet). It could very well spawn 2-3 times in close proximity even with very low chances. In the meantime you can tweak the chances of an anvil appearing by modifying the anvil_of_destiny/config.lua, just lower the values a little bit and if you find something that works better, let me know :)