Crash bug should be fixed, let me know if you still experience crashing on using kick.
Noita+ World Expansion Mod v2.2
This mod restructures the overall world layout to provide a much larger area to play and progress in, similar to a more open-world style of play like a Metroidvania. All orb rooms and essence locations are preserved, and are now able to be accessed by regular play. You are also able to eventually return to the surface to complete the true ending, if you can survive! Also included are some minor gameplay tweaks to make it more feasible to endure and survive the new extended map.
Gameplay tweaks include:
- The entire world layout has been shuffled and made much, much larger to explore.
- There is now a teleporter at the end of Hell that will allow you to escape, if you can reach it...
- Holy Mountains now have a map inside them, showing your location in the world.
- Holy Mountains now have a fast-travel portal room! As you explore new Holy Mountains, they are unlocked for fast travel via the portals in the left room of Holy Mountain.
- Angering the gods is a thing of the past. The Holy Mountain no longer require entering a portal to access them and they can be entered and exited freely with no consequences.
- Holy Mountain shop now contains 30 wands or spells, generally a mixture of both. Prices for wands have been lowered slightly.
- Holy Mountain shop now contains 3 random free potions.
- The Holy Mountain now contains 1 heart refill + maximum health, 2 heart refills and 3 spell refreshers, useful for topping up your health and ammo while exploring.
- The Holy Mountain now contains 6 perks to choose from.
- Orb rooms now spawn a heart refill and spell refresher pickup.
- Heart pickups from the Holy Mountain provide +30 maximum health, up from +10.
- All other sources of heart pickups provide +50 maximum health.
- Enemy kills reward double the amount of gold nuggets as usual, both by intentional kills and by "accident".
- The starting wand now chooses random spells to start with, and the starting bomb wand has been replaced by a chainsaw wand!
- Picking up gold now heals you slightly, +1hp per nugget.
- Fog of war has been removed. Note: All-seeing-eye perk is currently redundant.
INSANE MODE:
Noita not hard enough for you? Think you've got what it takes to best the hordes crawling around in the dark deep depths? Try INSANE MODE!
Changes in INSANE MODE:
- All enemy spawns are doubled. Some are tripled. Expect to see LARGE packs of enemies.
- Monsters no longer in-fight. Every last one of them hungers ONLY for your flesh.
- Some perks have received minor boosts to compensate, some have been nerfed (looking at you, perk lottery)
Installation Instructions:
NOTE - DO NOT ENABLE BOTH NOITA+ AND NOITA+ EXTREME! ONLY ENABLE ONE AT A TIME!
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Extract the folders inside the archive file into the mods folder found in the Noita folder ( by default this is located at C:\Program Files (x86)\Steam\steamapps\common\Noita ) and run the game.
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Open the menu inside the game and click on "Mods (Experimental)", in there you'll find the mod in a list on the left. Simply tick the box next to the mod name to enable it, use the Move Up button to make it the first mod in the list, then click on "Start a New Game with enabled mods active".
There may be compatibility issues with other mods that alter the same files, I am currently in the process of switching to an Ommel-friendly mod format


Okay so I played around with this a bunch last night.
I really love the idea of the bigger areas and the expanded Holy Mountain, particularly the higher spawn rate of gold and spells. People seem to be complaining about it but honestly Noita is so difficult that having more gold and more spells doesn't really damage the balance at all. I think honestly your current shops are fine and don't really need to be touched. I love the rotating starter wands, great idea, makes for a fun change of things. I love the foundation here, its a great way to make rerolling a new run way less annoying and boring like it is in base.
That said I have some issues.
Honestly man I really hate the map layout, the way the world map is in Noita always seemed fine to me and the idea of the descent is extremely important to the mechanics of the game. The Devs just added The Tower which only further underlines this in my mind. The game is about verticality. Shuffling the map around like you did if I can be honest is really really confusing and annoying. The really great flow and dynamic system you made comes to a screeching halt at the coal pits. 90% of my runs end in the Coal pit, thats ontop of the fact that the shuffling in my opinion really ruins the balance. Theres almost no reason at all to risk the right exit to the coal pits through the desert chasm because it just means you'll be fighting Ice Cavern mobs without your second perk, Dominant strategy forms and means that you are almost certainly more likely take the left exit which means theres almost no point to even go right in the coal pits ever and it may as well not even be accessible.
I appreciate that you've shuffled the stuff around to try balance it better, as you said high tier wands spawn in the Pyramid but this entirely locks off the surface now and again the surface is a really important part of the game. It doesn't make any sense to have your dense rock walls. The better way of balancing the pyramid in my opinion is to just push the door to the pyramid down and make it that the player has to risk shifting through the pyramid and coming across Temple mobs to get to the wand spawn. Thats a way more effective way of doing it without sticking a weird giant wall in the way. Not to keep railing on the wall either but the way it spawns as I learned means that the player can just climb up it and cheese the entire Skywork if they get high enough to just jump off and fall across onto the side of it. It seems in your effort to keep the players away from the pyramid you just made it easier for the player to get to the Moon. This goes double with the snow mountains to the west because well...theres nothing there. You're essentially just forcing the player to go through The Vault and all its late game spawns for no reason, the only thing in the west is the Essence of explosion, and the Orb. Neither of which is even that useful to go to that effort at all.
Again I appreciate what you are doing and I don't mean to come off as harsh, again I love the foundation, the teleporters, the better Holy Mountain, the bigger zones, the higher gold count and the better capacity for exploring and experimenting are all things that compliment Noita really well, but the map shuffling seems kind of pointless at best and detrimental to the gameplay loop at worst. My main suggestions would be to try experiment with the layout of the world, however what I think I would really appreciate is a version of the mod where the world stays vertical. Literally one that just keeps all the biomes stacked on eachother, perhaps making them a little taller and thats it. Something that allows players to play with the new systems you have without making the effort of getting down to the work a pain to do. That said I have no idea how difficult it would be to mod in that optional choice, so I'll leave that to you.
Once again I don't want this to come off as rude or harsh, I just see a lot of great potential in this mod and want to see it grow better.