"There is nothing really mysterious about the word "wizard." The first syllable "wiz" is used, in common slang these days, for anyone or anything that is uncommonly smart or impressive, and it sounds very much like "wise." In fact, it is a form of "wise," and a "wizard" is simply a "wise man."
Of course there's the suffix "-ard," which, along with its variant "-art," is usually used to indicate an excessive amount of something. A "coward" is one who is too easily cowed; a "braggart" is one who brags entirely too much; a "drunkard" is one who is too frequently drunk.
And a "wizard," then? Presumably, a wizard is one who is too wise for anyone's comfort." - Isaac Asimov, in Wizards
This set includes the Astromancer (space), Chronomancer (time), Druid (life) and the Illusionist (deception).
The mod is essentially just a few re-colours of the cultist with some thematic loadouts. I made more of an effort with the balancing this time around, so I hope you enjoy it. Due to a bug with the cultist base, you need to use the console commands to play any characters using it. Use the following commands for this mod:
character astro
character chrono
character druid
character illusion
Loadouts:
Astromancer: Polaris, Singularity, Orbital Bullets
Chronomancer: Blooper, Bullet Time, Table Tech Sight
Druid: Mahoguny, Weird Egg, Gungeon Pepper, Backpack
Illusionist: JK-47, Smoke Bomb, Table Tech Stun
Installation:
- Unpack the Wizards 2 1.0.zip into Enter the Gungeon\CustomCharacterData

Is it ok if i make a character called the Hydromancer, because the names of the characters would then be similar, im just asking if it's ok. If i cant i probably make a character called Hydros or something. (He's gonna be water based obviosly)