[align=center][size=large][b]Locke: [i]"A shotgun custom-made for the police should also be effective used against them right?[/i][/b][/size][/align]
[align=center][b][i][size=large]Guess there's only 1 way to find out."[/size][/i][/b][/align]
[size=medium]Adds in UTS-15 as Primary Shotgun[/size]
Unlock Level: 60
A joint-project between Smith & Wesson and Turkey-based UTAS Defense company to develop "the ultimate police shotgun".
The gun have two 7-round magazine tubes that can feed in an alternating or selecting pattern, allowing the user to bring and use different shell payload according to the situation.
Although it looks heavy and bulky, the gun frame is constructed primarily of fiber reinforced polymer, making it a very light weapon at 3.5 kg, despite the look.
High damage, high concealment, and a deep magazine capacity for continuous fire.
Replenishing the gun ammo might be a little hard, so choose your target carefully.
Payday 2 skin support: basic texture
Thanks to [url=https://modworkshop.net/member.php?action=profile&uid=771]SQP[/url] for the TacBoltCheck ability on shotgun shell reloading
As Always,
[size=xx-large][color=#ff3333]Requires[/color] [color=#ffffff]BeardLib[/color][/size]
[size=small][size=xx-large][color=#ff3333]Requires [/color][color=#ffffff]SuperBLT[/color][/size][/size]
[color=#ff3333][size=small][size=xx-large]Requires [/size][/size][/color][url=http://modwork.shop/24177][color=#ff3434][size=small][size=xx-large][color=#ffffff]WeaponLib[/color][/size][/size][/color][/url]
[size=xx-large][color=#ff3333]Requires[/color] [url=http://modwork.shop/24735][color=#ffffff]Tactical Bolt Check[/color][/url][/size]
[b]> Put in "mod_overrides" folder[/b]
Known Issues:
[spoiler]
- rough animation. I've tried to use the most similar animation set to how UTS-15 is handled.
but the flush foregrip will have janky transition between reload and other anim state.
- the tubemag flap gate is an attempt to make animated rotating gate. it doesnt follow the length of shotgun reload, so it open/close on its own.
[/spoiler]
v1.12
- fixed incorrect normal map lighting/shading caused by Update 199.3
v1.11
- added support for the new weapon attachment in Border Crossing DLC
- fixed misaligned ironsight stances caused by BeardLib based_on update
||
v1.1
- tweaked skin texture specular/shinyness value
- fixed flipped-down ironsight skin UVwrap.
v1.01
- fixed culling issue that might happen with lower FOV settings.
||
Gun Model/Texture from Battlefield 4 (DICE)
Ironsight model/texture from GitS: First Assault Online (Neople / Nexon) thanks @[url=https://modworkshop.net/member.php?action=profile&uid=95][color=#ff1414][b]Matthelzor[/b][/color][/url] for the extract!
Gun Sound from GitS: First Assault Online (Neople / Nexon) thanks @[url=https://modworkshop.net/member.php?action=profile&uid=95][color=#ff1414][b]Matthelzor[/b][/color][/url] for the extract!
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