The wizard, a formidable wielder of arcane magics. The wizard engages his foes from afar, forgoing close combat for powers far more arcane and inscrutable. - Chris Remo
A lifetime devoted to arcane research has its boons, and its banes. Each wizard begins with reduced health, but has a myriad of powerful items. There are four unique wizards to choose from, and more to come.
Due to a bug with the cultist base, the characters will appear in the breach but cannot be selected. You must use the console (F2) and input: "character [name of character]". For the name of the character, see "name short:" in the characterdata.txt.
The Wizard
Thunderclap
Teleporter Prototype
The Necromancer
Unfinished Gun (infinite)
Bullet Idol
Knife Shield
The Pyromancer
Phoenix (infinite)
Molotov
Table Tech Heat
The Enchanter
Gunbow
Chest Teleporter
This mod has no punchout sprites as the cultist does not have any in the base game, and I am no artist. If I do end up making sprites, it's going to be for more wizards.
If you want to copy my loadouts, here's what I set them for my personal use, which all follow a theme and have a fragile attribute to them aswell, as I personally like that too.
Stats for all wizards: Remove everything except Health: 2 , this makes them fragile and toying with all other values changes Gungeon too much in my opinion, especially things like accuracy, fire rate, movement speed etc. There are items that change these, so yeah I'm keeping everything default except for the Health being lower.
Wizard Loadout: thunderclap teleporter_prototype
Thunderclap fits a wizard theme and isn't extremely powerful. No infinite ammo.
Necromancer Loadout: unfinished_gun infinite bullet_idol knife_shield
Bullet Idol is fairly strong but Knife Shield counters it's usefulness, plus the lowered health doesn't make you want to get hit to clear rooms anyway. Fits the theme of Necromancer well enough.
Pyromancer Loadout: phoenix infinite molotov table_tech_heat
Phoenix is quite a garbage weapon without utilizing the flame effect close up, which just so happens to put you at a risk of getting hit, an aspect which lets me justify giving infinite ammo to it.
Enchanter Loadout: gunbow chest_teleporter
Gunbow has a low ammo count and needs to be charged, all in all this is one of those weapons that tends to get neglected in normal gungeon runs, so it's a nice addition for one of the wizards, best fitting the Enchanter I think.
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If you want to copy my loadouts, here's what I set them for my personal use, which all follow a theme and have a fragile attribute to them aswell, as I personally like that too.
Stats for all wizards: Remove everything except Health: 2 , this makes them fragile and toying with all other values changes Gungeon too much in my opinion, especially things like accuracy, fire rate, movement speed etc. There are items that change these, so yeah I'm keeping everything default except for the Health being lower.
Wizard Loadout: thunderclap teleporter_prototype
Thunderclap fits a wizard theme and isn't extremely powerful. No infinite ammo.
Necromancer Loadout: unfinished_gun infinite bullet_idol knife_shield
Bullet Idol is fairly strong but Knife Shield counters it's usefulness, plus the lowered health doesn't make you want to get hit to clear rooms anyway. Fits the theme of Necromancer well enough.
Pyromancer Loadout: phoenix infinite molotov table_tech_heat
Phoenix is quite a garbage weapon without utilizing the flame effect close up, which just so happens to put you at a risk of getting hit, an aspect which lets me justify giving infinite ammo to it.
Enchanter Loadout: gunbow chest_teleporter
Gunbow has a low ammo count and needs to be charged, all in all this is one of those weapons that tends to get neglected in normal gungeon runs, so it's a nice addition for one of the wizards, best fitting the Enchanter I think.