[color=#ff3333][size=small][b][size=xx-large]STALK FRAUD[/size][/b][/size][/color]
[color=#cadeff][size=small][i]Old enemies return in virtual reality.[/i][/size][/color]
[color=#cadeff][size=small]Following the events of last year's Ready Player None heist, the gang finds out that one of their mortal enemies managed to survive. Not wanting to leave business unfinished, the gang sets out to chase him down before he manages to escape for good.[/size][/color]
[color=#cadeff][size=small][b]Featuring an Old Favorite[/b][/size][/color]
[color=#cadeff][size=small]Pain is back to guide you through this new virtual world, with unexpected challenges and surprises. His knowledge extends far beyond pop-culture and '80s references, which will come in handy as you face your mortal enemy once more.[/size][/color]
[color=#cadeff][size=small][color=#0096cf][font=Whitney,][url=https://soundcloud.com/vxwolf/error-music_heist_payday2/s-sUEJu]https://soundcloud.com/vxwolf/error-music_heist_payday2/[/url]
[/font][/color][b]Official Music
VxWolf has made a track specifically for the heist! Check it out above.[/b][/size][/color]
[color=#cadeff][size=small][color=#ff3333][size=small][size=xx-large][b]2.0 ITALIAN ACHIEVEMENTS UPDATE[/b][/size][/size][/color][/size][/color]
[b][size=x-large][color=#ff3333]REQUIRED[/color][/size][/b]
[url=https://superblt.znix.xyz/]SuperBLT[/url]
[url=https://modworkshop.net/mydownloads.php?action=view_down&did=14924]Beardlib[/url] (updated to the latest version)
[b][size=x-large][color=#ff3333]INSTALL THE MAP IN MAPS FOLDER[/color][/size][/b]
# Join our [PAINFUL](https://discordapp.com/invite/AyUFSw3) discord to talk about the heist, share clips, or report bugs
[color=#cadeff][size=small][color=#cadeff][b]Credits[/b][/color]
[/size][/color]
[color=#cadeff][size=small][b]Lawsfercapcake? - [/b][/size][/color][color=#cadeff][size=small]Mission scripting, heist concept[/size][/color]
[color=#cadeff][size=small][b]Syble[/b][/size][/color][color=#cadeff][size=small] [/size][/color][color=#cadeff][size=small][b]-[/b][/size][/color][color=#cadeff][size=small] The voice of Pain[/size][/color]
[color=#cadeff][size=small][b]Zdann - [/b][/size][/color][color=#cadeff][size=small]Custom assets, writing dialogue[/size][/color]
[color=#cadeff][size=small][b]VxWolf - [/b]Music, Sound editing, Writing[/size][/color]
[color=#cadeff][size=small][b]Special Thanks[/b][/size][/color]
[color=#cadeff][size=small][color=#cadeff][b]Sora, [/b][/color][color=#cadeff]for additional coding.[/color][/size][/color]
1.1
Fixed:
-Fixed being able to fall out of the map in the Garage section
-Fixed being able to drop bags into the puzzle section and lose the bags
-Fixed Switch sometimes not spawning in the correct location
-Fixed Switch being able to run away
-Fixed Briefing and success screen voice lines not playing correctly
-Fixed sometimes the greenlight objective would not work
-Fixed Bike not deactivating after going through the garage door
-Fixed Meth cooking not working properly
-Fixed being able to grab staplers even when they were disabled
-Fixed being able to softlock the game during the first round around the map
-Fixed AI not correctly teleporting when going back to the truck
-Fixed Audio overlaps in several areas to be more rare
-Fixed map localization bleeding onto other parts of the game
-Fixed boss fight not using correct HP and damage values
-Fixed some localization being innacurate
-Fixed Garage objective not displaying properly
-Fixed Dial not responding to Pain if you had cage objective right after the truck
-Fixed jumping puzzle not correctly displaying when you finished it
-Fixed some lines not properly randomizing
-Fixed crimenet icon not working properly
-Fixed being able to go past the first dab door
Added:
-Added scripted spawns in the first round about
-Added highlights on civilians for the civilian objective
-Added waypoint to dab objective to help players find ingredients
-Added Wolf's custom music into standalone version of the map (It was in Enemy Spawner 2 but not this one)
-Added another boss fight ability to push players away from the centre
-Added additional objective marker to when you cook the bike
Changed:
-Both PONRs have been increased. 30s to 45s first and 300s on all difficulties for second.
-Changed it so Ai could teleport with you into the boss arena
-Rust's bike no longer displays its name
-After the boss fight, any invisible road sections are now visible and can be walked on, making it easier to transport switch to the truck
-Audio Levels are now more consistent and louder on all voicelines
-Increased XP amounts
2.0
-Fixed pain overlapping in loadout screen
-Fixed being able to be outside during fadeout after first round about
-Fixed being able to bypass an objective if you had the jumping objective
-Reduced time to lockpick doors
-Added 7 achievements
-Added a free weapon skin for everyone to enjoy
-Added some Italian localization
-Added some stuff that I made after the map released that I haven't fixed in pretty much a year. Stalk fraud was a mistake but I wanted to finish it anyways whooo
2.1
-Added outlines to custom characters. Yellow outline means kill it.
3.0
-Added an indicator when buying the heist on crimenet that shows if you completed the secret or not
-Added the custom song to be default when in the heist
-Changed some localization to make it say "Pain's Plan" instead of "Bain's Plan"
-Changed placements of the meth ingredients
-Reduced drill interaction time
-Reduced door interaction time
-Fixed up a bunch of major issues
-Added Bo-Force enemies into the secret, a preview for the enemies in Boworks
-Made a bunch of indicators to make objectives more clear for the player to understand
-Generally just made the heist better in a lot of ways
3.1
||-Fixed some sound overlap when getting into the secret area||
||-Fixed a crash related to a bo enemy shield||
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