This fix is made towards modders who want to mess around with the model (and play nicely around the vertices) and for people who make retextures for certain heisters that use this suit model
(example, dallas, houston, wolf, chains and so on..)
What does this do you may ask? This project file contains the fixed mesh of the new suit model that to this moment during the model load it becomes corrupted and people couldn't do anything about it but today it all changes, i have fixed the corrupted mesh and after fiddling around i've got it working.
So yeah, it's a important resource mod in this case.
This project file contains:
Three .obj files:
-just the fixed g_body.obj --------> obviously it's just a fixed mesh that can be imported to your modelling software or just if you want to apply your modified textures of the suit on it.
-npc_criminals_suit_1 FIXED.obj -----> This object file contains everything that a model editing modder needs. Treat it as a .obj file that model tool spits out but in this case, this one is fixed.
comparison.obj -------> pretty self explainatory, you can quickly check how badly the corrupted model looks with the fixed one.
One .blend project file:
Same as npc_criminals_suit_1 fixed.obj file, except it's a blender project file ready to be modified.
I've added some images to the gallery so you can see the possibilities with the fixed suit mesh. :)
IMPORTANT NOTE: If you are editing the mesh and export it to the game, always, and ALWAYS make sure to BACKUP your project files (in this case if you are using blender, save it as a .blend or if not, then go for the .obj file with the modified g_body file, you'll thank me later.)

