[align=center][b][size=large]Locke: [i]"Ahh, its been a while since I saw this piece of beauty back at my home country.[/i][/size][/b][/align]
[align=center][i][b][size=large]Look no further for a compact package that fires 20mm cannon round."[/size][/b][/i][/align]
[size=medium]Adds in Neopup PAW-20 as Primary Special[/size]
Unlock Level: 90
The Neopup PAW-20 (Personal Assault Weapon, 20 mm) is a grenade launcher designed mainly as an anti-personnel grenade launcher for use against opposition closely grouped together or behind light cover. The PAW-20 is in direct competition with the more complicated and expensive joint American-German [url=https://en.wikipedia.org/wiki/XM25_CDTE]XM25 CDTE[/url] [i]nicknamed Arbiter[/i].
The weapon uses the recoil to operate, instead of more traditional gas operated systems and is an interesting example of an inertial operated weapon.
The whole gun block/receiver recoils back into the stock casing and operator shoulder when being fired, and this motion is also what cycles the weapon to load the next round.
Features a barrel and barrel extension option, and extended box magazine.
Included as well is 2 ammunition change.
A solid-slug round, and another is AP-capable explosive round.
Thanks a lot to Cpone for making this gun mechanic possible. As well as creating RotationCAP to deal with vanilla limitation.
Thanks a lot to Zdann's help on making a template for custom ejected casing effect
As Always,
[color=#ff3333][size=xx-large]Requires [/size][/color][size=xx-large][color=#ffffff]BeardLib[/color][/size]
[size=small][size=xx-large][color=#ff3333]Requires [/color][url=http://modwork.shop/22031][color=#ffffff]Old G3 Animation[/color][/url][/size][/size]
[color=#ff3333][size=small][size=small][size=xx-large]Requires [/size][/size][/size][/color][url=http://modwork.shop/24177][color=#ff3434][size=small][size=small][size=xx-large][color=#ffffff]WeaponLib[/color][/size][/size][/size][/color][/url]
[color=#ff3333][size=x-large]Recommended[/size][/color][size=x-large] [/size][url=https://modworkshop.net/mydownloads.php?action=view_down&did=20618][size=x-large][color=#ffffff]Custom Firearm Mechanic for Custom Weapon[/color][/size][/url]
[color=#ff3333][size=x-large]Recommended[/size][/color][size=x-large] [/size][url=https://modworkshop.net/mydownloads.php?action=view_down&did=22207][size=x-large][color=#ffffff]Attachment Description[/color][/size][/url]
[b]> Put in "mod_overrides" folder[/b]
[align=center][color=#ffcc33][size=medium]This custom weapon mod will only work properly with Old G3 Animation mod. [/size][/color][/align]
[align=center][color=#ffcc33][size=medium]I didnt make this custom weapon with G3 new animation in mind simply because PAW-20 can't be reloaded like that.[/size][/color][/align]
[align=center][color=#ffcc33][size=medium]It's either use the pre-requisite mod, or face PAW-20 with broken anim.[/size][/color][/align]
Known Issue:
[spoiler]
- The 20mm round on the mag doesnt appear when doing reload anim, even though the model have them.
Farily certain this is a limitation from Old G3 Animation mod.
[/spoiler]
v.1.2
- added support for the new weapon attachment in Border Crossing DLC
v1.11
- weapon will have proper crew settings/data now
v1.1
- Tweaked overall stat of the gun thanks to [url=https://modworkshop.net/member.php?action=profile&uid=35705]Croveaux[/url] feedback.
Base damage is reduced to 4500, ammo modification bumps to 5000
Accuracy and Stability slightly nerfed
Reduced RoF to prevent full-auto firing behaviour.
- Fixed the shell ejection origin, now it properly eject from the left-side, perpendicular to the gun
- Fixed wrong aiming angle value when using 45deg Sight Gadget mod, thanks to [url=https://modworkshop.net/member.php?action=profile&uid=8663]Nanashi[/url] report
- Fixed wrong ammo pickup value when using the default 20mm ammo, thanks to [url=https://modworkshop.net/member.php?action=profile&uid=5402]Orin[/url] report
- Fixed box mag doesnt have its shell when doing tactical/non-empty reload.
Model/Texture from Counter Strike Online 2 (Nexon)
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