Adds in Black Ops M14 as Primary Assault Rifle, with 3 custom underbarrel equipment.
Unlock Level: 80 || Flamethrower needs BBQ Pack DLC; Masterkey needs Gage Shotgun Pack DLC
A fully-customized M14, the wooden stock with pistol grip are acquired from M14E2, an attempt to convert M14 to SAW platform.
An almost impossible procedure being done on the receiver to make underbarrel modification possible to be attached.
Almost all of the parts of the rifle comes from 'black market' Vietnam War surplus.
The gun handles like M308 stat-wise, with the major point of underbarrel modification like Little Friend 7.62.
- Magazine modification, to make the gun more full-auto friendly
- Vertical Grip, in attempt to control M14 recoil
- Custom Suppressor
- Bayonet attachment (only works with CFMCW)
- 4 Sight attachment, 2 reflex/red-dot sight, 1 long-range shooting, and 1 scope with visibility boost filter.
- Black Polymer stock.
- 3 underbarrel equipment. A grenade launcher, an underslung shotgun, and a experimental flamethrower.
This custom weapon mod wouldn't be possible with the help of many people that contribute to make this weapon look as closely as possible to the one in Black Ops depicted.
Check out License tab for the list of people!
As Always,
Requires BeardLib
Requires SuperBLT + Auto Fire Sound Fix
Requires WeaponLib
Recommended Custom Firearm Mechanic for Custom Weapon
Recommended Bayonet Mod
Recommended Attachment Description
> Put in "mod_overrides" folder
Known Issue:
get a load of this
Spoiler!
- Flamethrower and the custom optic suffers from model 'optimization' from the source game. They practically have- This 2 issue below needs custom animation added, something that is possible now.
- Underbarrel could only use M203 anim, so Masterkey and Flamethrower animation would look weird. Might be remedied with anim-mixing in the future, but that's not possible atm.
- No existing animation that could make the player hand align to vgrip properly.
To-Do List:
Spoiler!
- Minor Issue, crouching will move the weapon too much if using underbarrel or vgrip. Possible to fix? Can be override? But its weapon stance, so its on playertweakdata...- In Black Ops, the flamethrower igniter fire effect only appear when switching to underbarrel mode. In a way this is the same behaviour to ADS color grading above... perhaps find a way to make the igniter fire only appear when in underbarrel mode? pretty code heavy I'd guess so I have to ask somone who knows lua...