[align=center][video=youtube]https://youtu.be/W8nwJ5pL9kk[/video]
[/align]
[align=center][size=x-large][b][i]"You look like shit, Mason"[/i][/b][/size][/align]
[size=medium]Adds in Black Ops M14 as Primary Assault Rifle, with 3 custom underbarrel equipment.[/size]
Unlock Level: 80 || Flamethrower needs [url=https://store.steampowered.com/app/358150/PAYDAY_2_The_Butchers_BBQ_Pack/][color=#ffcc33]BBQ Pack DLC[/color][/url]; Masterkey needs [url=https://store.steampowered.com/app/311050/PAYDAY_2_Gage_Shotgun_Pack/][color=#ffcc33]Gage Shotgun Pack DLC[/color][/url]
A fully-customized M14, the wooden stock with pistol grip are acquired from M14E2, an attempt to convert M14 to SAW platform.
An almost impossible procedure being done on the receiver to make underbarrel modification possible to be attached.
Almost all of the parts of the rifle comes from 'black market' Vietnam War surplus.
The gun handles like M308 stat-wise, with the major point of underbarrel modification like Little Friend 7.62.
- Magazine modification, to make the gun more full-auto friendly
- Vertical Grip, in attempt to control M14 recoil
- Custom Suppressor
- Bayonet attachment (only works with CFMCW)
- 4 Sight attachment, 2 reflex/red-dot sight, 1 long-range shooting, and 1 scope with visibility boost filter.
- Black Polymer stock.
- 3 underbarrel equipment. A grenade launcher, an underslung shotgun, and a experimental flamethrower.
This custom weapon mod wouldn't be possible with the help of many people that contribute to make this weapon look as closely as possible to the one in Black Ops depicted.
Check out License tab for the list of people!
As Always,
[color=#ff3333][size=xx-large]Requires [/size][/color][size=xx-large][color=#ffffff]BeardLib[/color][/size]
[color=#ff3333][size=xx-large]Requires [/size][/color][color=#ffffff][size=xx-large]SuperBLT + [url=https://modworkshop.net/mydownloads.php?action=view_down&did=20403][color=#ffffff]Auto Fire Sound Fix[/color][/url][/size][/color]
[color=#ff3333][size=small][size=small][size=xx-large]Requires [/size][/size][/size][/color][url=http://modwork.shop/24177][color=#ff3434][size=small][size=small][size=xx-large][color=#ffffff]WeaponLib[/color][/size][/size][/size][/color][/url]
[size=x-large][color=#ff3333]Recommended[/color] [url=https://modworkshop.net/mydownloads.php?action=view_down&did=20618][color=#ffffff]Custom Firearm Mechanic for Custom Weapon[/color][/url][/size]
[size=x-large][color=#ff3333]Recommended [/color][url=http://modwork.shop/25692][color=#ffffff]Bayonet Mod[/color][/url][/size]
[color=#ff3333][size=x-large]Recommended[/size][/color][size=x-large] [/size][url=https://modworkshop.net/mydownloads.php?action=view_down&did=22207][size=x-large][color=#ffffff]Attachment Description[/color][/size][/url]
[b]> Put in "mod_overrides" folder[/b]
[align=center][color=#ff3333][size=medium][b][u]> There have been issue of client crashing when you're hosting and host use the underbarrel flamethrower (possibly the Masterkey too). [/u][/b][/size][/color][/align]
[align=center][color=#ff3333][size=medium][b][u]Crashlog is highly important to debug and fix, so if you can, get the crashlog from said client that are crashing <[/u][/b][/size][/color][/align]
Known Issue:
get a load of this
[spoiler]
[size=medium]- Flamethrower and the custom optic suffers from model 'optimization' from the source game. They practically have [/size][s][size=large]no front facing mesh[/size][/s][size=small][mostly been fixed as best as possible with third-person asset][/size][size=medium] and somewhat low-quality/poly look.[/size]
[size=medium]- Underbarrel could only use M203 anim, so Masterkey and Flamethrower animation would look weird. Might be remedied with anim-mixing in the future, but that's not possible atm.[/size]
[size=medium]- Masterkey and Flamethrower plays no anim if you reload them while you still have ammo in the underbarrel. They will refresh the ammo counter to full, but it doesnt play anim. Modding limitation atm.[/size]
- Flamethrower have weird firing sound, current WeaponLib limitation.
- No existing animation that could make the player hand align to vgrip properly.
[/spoiler]
To-Do List:
[spoiler]
- Minor Issue, crouching will move the weapon too much if using underbarrel or vgrip. Possible to fix? Can be override? But its weapon stance, so its on playertweakdata...
- In Black Ops, the flamethrower igniter fire effect only appear when switching to underbarrel mode. In a way this is the same behaviour to ADS color grading above... perhaps find a way to make the igniter fire only appear when in underbarrel mode? pretty code heavy I'd guess so I have to ask somone who knows lua...
[/spoiler]
v1.21
- fixed incorrect normal map lighting/shading caused by Update 199.3
v1.2
- added support for the new weapon attachment in Border Crossing DLC
- changes how bayonet attachment works (will have bayonet melee damage effect with Bayonet mod and CFMCW)
[spoiler]
v1.1-11
- updated mod's code to support WeaponLib
- weapon will have proper crew settings/data now
v1.01
- Fixed optic sight slightly misaligned if player switches to underbarrel mode.
- Fixed anpv scope 'blue filter' applying to other weapon. (Mod now requires Custom Scope Effect)
- Tweaked base and extended magazine ammo pickup.
- Changed base damage from 145 to 168, to make it similar to other DMR weapon, subsequently tweaked the magazine attachment stat so the damage reduced to 90 with the magazine.
v1
- Initial Release
[/spoiler]
Model/Texture/Sound taken from CoD: Black Ops 1 (Treyarch)
Various model fixes (patching up missing front facing mesh) by me. [If you do use this mod asset for the fixed front mesh model, to port to other media please give credit]
[url=https://modworkshop.net/member.php?action=profile&uid=8032]Cpone[/url] big help on the underbarrel functionality and code, without him custom underbarrel wont happen!
[url=https://modworkshop.net/member.php?action=profile&uid=8032]Zdann[/url] help on figuring out reticle transparency render, scope grading effect and flamethrower spark igniter vfx.
[url=https://modworkshop.net/member.php?action=profile&uid=51786]Papa Nigguhtee[/url] help on the custom firing sound.
[url=https://modworkshop.net/member.php?action=profile&uid=40172]Killerwolf[/url] help on fixing sight ADS angle value and attachment icon.
[url=https://modworkshop.net/member.php?action=profile&uid=12204]GermanTacos[/url] help on several retexturing.
[url=https://modworkshop.net/member.php?action=profile&uid=7573]Dr_Newbie[/url] code on changing color grading filter in ADS.
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