[align=center][video=youtube]https://www.youtube.com/watch?v=g5pblau1FTE[/video][/align]
[size=medium]Adds in Railgun Rorsch MK-1 as Primary Special[/size]
Unlock Level: 99
Smuggled in small-parts from ultra-secret research facility on Pacific, Central and South-East Asia location.
It is believed to be a small experimental prototype version of a much larger weapon platform, likely a cannon or artillery emplacement.
The basic design borrows much element from the US Railgun project.
Fun Fact: back in 2015, when Payday 2 modding is just getting started, [url=https://modworkshop.net/member.php?action=profile&uid=95]Matthelzor[/url] ported the same gun with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1352688869&tscn=1523012036]early[/url] Diesel Model Tool v1.00.
His creation remains unreleased.
Features a high-powered scope, with special-tinted lens to gives more clearer visibility.
A laser/flashlight gadget for aiding on low-visibility environment.
Custom firing sound with deafening boom when the projectile break the sound barrier at Mach 3.
2 custom projectile that can change how you play with the railgun.
The 2-rail/barrel part always emits electrical discharge due to imperfection of a very early design, resulting on the weapon always storing maximum energy on the electromagnetic circuit breaker [[s]therefore it doesn't require 'charge-up' period before firing projectile[/s]].
Big thanks to [url=https://modworkshop.net/member.php?action=profile&uid=7573]Dr_Newbie[/url], [url=https://modworkshop.net/member.php?action=profile&uid=37478]VxWolf[/url], [url=https://modworkshop.net/member.php?action=profile&uid=965]>:3[/url], [url=https://modworkshop.net/member.php?action=profile&uid=1076]Zdann[/url], [url=https://modworkshop.net/member.php?action=profile&uid=1356]Offyerrocker[/url] on helping various part on this mod to closely replicate how the source one looks like.
As Always,
[color=#ff3333][size=xx-large]Requires [/size][/color][size=xx-large][color=#ffffff]BeardLib[/color][/size]
[color=#ff3333][size=xx-large]Requires [/size][/color][color=#ffffff][size=xx-large]SuperBLT + AutoFire Sound Fix[/size][/color]
[color=#ff3333][size=small][size=small][size=xx-large]Requires [/size][/size][/size][/color][url=http://modwork.shop/24177][color=#ff3434][size=small][size=small][size=xx-large][color=#ffffff]WeaponLib[/color][/size][/size][/size][/color][/url]
[color=#ff3333][size=x-large]Recommended [url=https://modworkshop.net/mydownloads.php?action=view_down&did=20577][color=#ffffff]Laser+ [/color][color=#ff3333]&[/color][color=#ffffff] [/color][/url][color=#ffffff][url=https://modworkshop.net/mydownloads.php?action=view_down&did=20618][color=#ffffff]Custom Firearm Mechanic[/color][/url][/color][/size][/color]
[size=x-large][color=#ff3333]Recommended[/color] [url=https://modworkshop.net/mydownloads.php?action=view_down&did=22207][color=#ffffff]Attachment Description[/color][/url] [/size]
[b]> Put in "mod_overrides" folder[/b]
Known Issue:
[spoiler]
- Obviously, there's no rescue from the mismatched Animation. If we have custom animation capability, and I can port in BF4 Railgun handling animation...
- The bullet model doesn't lose its projectile head after being fired. Seen on a very brief moment during reloading. Base gun limitation.
- The decal on the 'battery' is mirrored on the right side. Model limitation.
[/spoiler]
To-Do Plan:
[spoiler]
- Figure out why the rangefinder doesnt work with a changed extension name on .unit. Changing it doesn't work. Keeping the name but searching for the specific parts doesnt either...
- Make it work with Graze? But the explosive bullet will crash Graze code...
[/spoiler]
v1.09
- fixed incorrect normal map lighting/shading caused by Update 199.3
- rebalanced the gun stat:
increased base damage to RPG7 tier (12000 damage), this will enable the gun to kill Bulldozer in 1 body shot; up to Death Wish difficulty.
rebalanced the ammo customization damage modifier on this gun, so its on par with Thanatos-tier vanilla gun.
||
v1.08
- weapon will have proper crew settings/data now
v1.07
- Fixed long overdue mistake, scoping-in will now properly have the GUI overlay.
Thanks Killerwolf, if not for him, this will probably persist until theres update again.
v1.06
- Mod now requires Custom Scope Effect
- Scoping-in the gun now show proper HUD/GUI like the one in BF4.
v1.05
- Tweaked ammo pickup. It'll now give 1 ammo at the maximum if you have at least Walk-in Closet perk.
- Adds 2 more custom ammunition. It can change the playstyle of the Railgun.
- Added electrical spark effect, thanks to Zdann suffering
||
Railgun model/texture taken from Battlefield 4: The Final Stand DLC (DICE/EA)
Thermal Clip model/texture taken from Mass Effect 3 (Bioware/EA)
Railgun custom firing sound mixed by [url=https://modworkshop.net/member.php?action=profile&uid=37478]VxWolf[/url] from Black Mesa; Half-Life 2; Counter-Strike: Global Offensive sound.
Railgun electrical effect idea from [url=https://modworkshop.net/member.php?action=profile&uid=965]>:3[/url] and [url=https://modworkshop.net/member.php?action=profile&uid=1076]Zdann[/url]
Additional code for various Railgun effect [Changing color filter on scoping; Tracer trail shot effect] by [url=https://modworkshop.net/member.php?action=profile&uid=7573]Dr_Newbie[/url]
Additional help for blue laser with Laser+ mod by [url=https://modworkshop.net/member.php?action=profile&uid=1356]Offyerrocker[/url]
Reticle made by various vanilla scope reticle asset
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