[align=center][b][size=medium]Bain: "If you ever get in a bar fight again, these would definitely come in handy"[/size][/b][/align]
[align=left][size=medium]Adds in MAG-7 as secondary shotgun, and a akimbo version as primary.[/size][/align]
Unlock Level: 40 (Secondary); 55 (Akimbo)
The Butcher managed to get hold a couple of these in a batch gotten from a certain cartel at off-the-grid harbor in Southeast Asia. Claimed that's the previous owner is some kind of hitman/bodyguard/caretaker? (document indicate a 'combat maid'?). If you know what's the harbor looks like, you won't get surprised by this kind of things.
Chains made a few adjustments to this gun so the ammo doesn't fall off and the [url=https://youtu.be/IW7k8WHS2Go?t=845]pump doesn't hit your fingers[/url], but despite our pleads to not put a foregrip on it, he did it anyway, he also decided to mutilate a couple of magazines and weld them together in the name of increased ammo capacity.
Wolf, in his usual (mad) attempt to make any shotgun better thought out a better way to increase damage output.. Instead of working on a more deadlier shell payload, handling 2 of the gun in each hand is better he thought. To remove pesky slow pumping cycle that prevents him from rapid firepower, he quickly jury-rigged the gun to auto cycle with each shot.
Features, a longer barrel modification, extended magazine, 2 stock option, and 2 receiver finishes.
The gun can utilize slamfire if you install the necessary mod *see Optional below*
The akimbo version, due to many weapon modding limitation, doesn't have pumping cycle.
The akimbo RoF is also intentionally low to prevent overpowering the Brothers Grimm.
As Always,
[color=#ff3333][size=xx-large]Requires [/size][/color][size=xx-large][color=#ffffff]BeardLib[/color][/size]
[size=xx-large][color=#ff3333][color=#ff3333]Requires [/color][/color][/size][url=https://modworkshop.net/mydownloads.php?action=view_down&did=19136][size=x-large][color=#ffffff][size=xx-large]Custom Weapon Animation Fixes[/size][/color][/size][/url]
[size=x-large][color=#ff3333]Recommended [url=https://bitbucket.org/pjal3urb/burstfire/src][size=x-large][color=#ffffff]Burst Fire[/color][/size][/url] & [/color][url=https://modworkshop.net/mydownloads.php?action=view_down&did=20618][color=#ffffff]Custom Firearm Mechanic[/color][/url][/size]
[b]> Put in "mod_overrides" folder[/b]
Known Issues:
[spoiler]
- 'Jumpy' animation transition between reload and normal weapon stance. Modding limitation caused by animation mixing.
- A vert grip exist on the pump. This is necessary so the gun can use somewhat believable animation, that is KSG anim.
- No sight support, due to the way the gun is positioned on the world, the optic root position clips with the gun.
- Upon reloading from empty magazine, no pumping animation is performed. Modding limitation.
[/spoiler]
v1.11
- Removed custom wpn anims fixes script thats been made standalone
v1.1
- Fixed weird model lighting, altho it's still kinda left on extended magazine.
- Removed some shotgun ammunition, in favor of custom 16GA shell. Custom 16GA shell stat is also adjusted.
- Adjusted extended magazine increasing ammo stat to +2 shell.
- Increased akimbo RoF a bit.
Models/Texture taken from CSGO (Valve)
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