Gazer Stealth Sniper Perk Deck
Edit: 02/18/2018 The mod currently seems to work just fine online, but might still rarely disconnect the perk deck user from an online server and back to the main menu. The cause of this issue is still unknown but happens infrequently as far as I can tell...
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Have you ever wished that vantage points in stealth missions weren't utterly useless compared to everything else you have at your disposal?
Do you enjoy sitting on a rooftop or cycling through cameras because you realize a dedicated spotter can be just as useful as an experienced sneaker?
Do you love the 'One-hit Wonder' play-style in general?
GAZER PERK DECK
The Gazer stealth-sniper perk deck is crafted to provide ample advantage to players perched high up or far away from the objective of a stealth mission, as well as have viable One Down combat capabilities through the final cards with a very give-and-take balance to them.
The Gazer perk deck doubles as both an excellent stealth-sniper perk deck, and a very effective combat-sniper perk deck as well, though obviously with a very limited and specific play-style in order to utilize it to its fullest if you choose combat.
Card 1: "Glorified Spotter"
- -40% armor
- +20x mark distance
- +125% sniper rifle reload speed
- +30% pistol reload speed
- +1 additional ECM if the ECM is your primary deployable
Card 3: "Rooftop Liaison"
- +850% deploy speed
- +500% mark duration on highlighted targets
- Long-distance camera looping
Card 5: "Evasion Training"
- Up to +30% movement speed when below 50% health
- Armor slows you -75% as much
- +200% weapon swap speed
Card 7: "Unhealthy Favoritism"
- -200% reload speed for assault rifles/light machine guns/small machine guns/shotguns
- +75% maximum ammo
- +100% ammo pick-up amount
Card 9: "Out Of The Shadows And Intro The Fray"
- No healing besides doctor bags
- -90% health upon being revived
- Always 0% possible dodge chance
- -20% incoming damage
- Armor recovers in 0.4 seconds, regardless of damage being taken
- +50% additional headshot damage
- +10% chance to obtain higher quality item during PAYDAY
Known Issues
- Sticky Features
The Gazer Perk Deck, like most custom perk decks, suffers from 'sticky features' which is a term I use to describe the way the game will apply
SOME (but not all) features that a custom perk deck provides, but not necessarily UN-apply them right away when that perk deck is unequipped. When a feature from a custom perk deck is called upon in-game, it uses a value that is independent of the value the game would normally use for that same function with another vanilla perk deck, or skilltree upgrade/feature. When the custom perk deck is unequipped, the value is not reset to default, but instead just bumped down one, which can result in things like a feature from a perk deck or skill not providing the effects it was supposed to if you switched immediately to a profile directly from a custom perk deck that also used that same feature (just with a different, custom value). Only until after that same feature has been used by a vanilla game function at least once will the game reset that value to default (including 'not-in-use' if that's the case). Now usually people who make custom perk decks can specify which value will be 'stuck' and mask this effect, but it can still lead to issues where something vanilla doesn't behave like it should because the last time it was referenced was from a custom perk deck instead.
To put it simply; if you're switching FROM the Gazer Perk Deck to another vanilla perk deck that uses the same features as the Gazer perk deck, equip that vanilla deck once, then unequip it, then re-equip it. This will remind the game to ditch the custom value for the function it was last stuck on, and use the default value it was always meant to reference in the first place. Same deal with skills.
I.E., the Gazer Perk Deck uses a function which increases mark-duration on a target. I know for a fact this feature suffers from 'sticking'. This same function is called upon by the "High Value Target" skill in-game. If you switch from a profile with the Gazer perk deck equipped to one without, but that has High Value Target aced, the mark duration will not be 26 seconds (100% increase) like it should, but will instead be about 18 seconds. Half way from default, half way to the normal behavior of the function, because of the 'stuck-value' I set for it to get stuck on. This is the best I can do to smooth over this issue that PAYDAY 2 has, but to guarantee this issue doesn't occur, you MUST make sure that the last time a 'stick-prone' feature was called upon was by a vanilla function value, not a custom function value. In the example above, you want to unequip Gazer, equip a profile with High Value Target aced, unequip THAT profile, THEN equip whatever else you want. This guarantees the mark-duration will not suffer from 'sticky' functionality. Or just restart your game. That wipes all 'stuck-values' too.It took a long time to figure out exactly what caused this issue, but it's unfixable on my end, and it's the same issue that all other custom perk decks I have found suffer from, it's just that nobody usually notices, or if they do, they assume it's completely broken, instead of conditionally, temporarily broken.
The best I can offer is this workaround, so to guarantee no sticky features, just make sure to briefly equip a vanilla-perk deck and/or profile that is also used for stealth, and then unequip it to wipe the sticky values altered by a custom perk deck to go back to default.
- Confused Custom Values
Do not go from a Gazer perk deck profile to another Gazer perk deck profile or this issue will occur. Go from Gazer, to Burglar, to Gazer instead. This can even be done in a pre-heist ready-up screen, not only the main menu so long as you have multiple profiles available with multiple different perk decks on them. This issue is also caused by purchasing the "Hardware Expert - Basic" skill on a profile that currently has Gazer equipped on it, as that skill alters tripmine deploy speed, and thus overwrites the deploy speed custom value for deployables until you un-equip and re-equip the Gazer perk deck (on/with any profile)
All aspects of the Gazer Perk Deck have been play-tested for balancing, as well as functionality in online servers.
So long as you avoid the above issues and utilize their work arounds if and when necessary, the Gazer Perk Deck is fully functional in both offline and online play, whether or not you are the host of the server. Other players, even if they are hosting, do not need this mod in order for your deck to fully function on their server (unless they have a mod that prohibits or otherwise alters other people's perk decks or blocks custom perk decks from being used) To install this mod, simply extract the contents of the .zip, and place the "Gazer Perk Deck" folder into your "mods" folder in your PAYDAY 2 directory. It is fully functioning with the new BLT 2.1 update, and the perk deck itself costs a total of 17,000 perk points to fully unlock (4000+ of a vanilla perk deck, due to the extensive usability of the Gazer perk deck). Thanks for downloading and let me know what you think or if you've found an issue I don't know about yet.
Special Thanks:
- "Ethel" - creator of the "Something Something Perk Decks" mod, whose work I took and gutted to ensure I understood the lua format necessary for my own custom perk deck.
- "anonymous" - extensive help with online play-testing for balancing and perk deck functionality.
- "Offyerrocker" - Instructions on how to correctly apply unique icons for cards.
Downloads1,739
Views9,382
Publish Date8 years ago
Last Updated8 years ago
Version1.01
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sharktemplarOwner
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