Auto Fire Sound Fix (Updated)
A fixed version of DarKobalt and 90e's original script. According to user reports and personal experience, the original script currently causes crashes, and has not been updated since 11-10-15, over two years ago from the time of this updated mod's release.
This lil' mod fixes an issue in the base game where two gunshot sounds play when firing one shot in auto-fire mode. That's really all there is to it.
Please note that the method this code uses involves playing the single-fire noise several times instead of using the auto-fire noise at all (except in cases where the weapon has no distinct auto-fire noise, such as the Minigun, Flamethrower, or Saw; such weapons can use a looped fire sound instead.) Thus, if you have custom weapon sounds, you'll probably never hear those auto-fire sounds for most weapons :(
### Known issues: * Having [WeaponLib](https://modworkshop.net/mod/24177) installed may cause the fix to apply incorrectly to certain weapons- for example, the Little Friend Underbarrel M203 grenade launcher may have no firing noise * Some users report sound issues when simultaneously using: Auto-fire Sound Fix; pjal3urb's Burstfire mod; and any mods that add auto-fire modes to single-fire weapons, like Alcat101's Luger Artillery. * Some auto-fire weapons (namely shotguns) such as the IZHMA and Grimm Shotguns, have duplicated fire sounds that are not fixed by this mod. I recommend that you install this mod in order to fix this issue: https://modworkshop.net/mod/27356 * AFSF2 may be incompatible with many overhaul mods; please contact me if you would like assistance in implementing AFSF2 within your mod. * Brief moments of existential dread
Planned:
- an unhinged ferris wheel rolling towards the sea
Please let me know if you have questions about or issues with this mod, and I'll do my best to help!
Downloads42,001
Views71,600
Publish Date7 years ago
Last Updated3 years ago
Version1.82
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