EXP Rework
Makes a bunch of changes to EXP and Difficulty:
- Blocks player to only Normal and Hard difficulty at start. Unlocking Very Hard at lvl 30, Overkill at lvl 50, and Mayhem (and above) at lvl 80.
- Being in custody makes you earn less EXP (60% of normal earnings).
- EXP multiplayer changed to reflect better how the difficulty changes (Hard is very similar to Normal, Very Hard to Overkill, etc).
- Bonus for having all crewmates escaping safely increased (up to 1.4X for all 4).
- Bonus for playing heists with multiple days (up to 1.5X for 3 days).
- Killing civilians will decrease EXP (not sure if this works right now).
tfw I put an image from Loot Limit Removal there accidentally and I can't remove it without crashing my browser. Nice.
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