The aim of this rebalance was to look at the real life guns that weapons were based on and tweak them accordingly to better suit the available Mag sizes and Fire rates of their real life counterparts. also allows shield piercing and armour piecing to certain weapons who are able to do so in real life.
For example, The Clarion had a 30 round magazine in game, however when i looked at the real life counterpart, the F1 version as it seems to be, the only magazine available for that is 25, so i adjusted that and slightly tweaked the other stats respectively.
Some guns real life specs were a real pain to find and or were not anywhere i looked so some weapons may not reflect their real life counterparts.
Attachments are not changed in this rebalance just yet, if they are changed it will only be to better suit the real life magazines available to that weapon.
I should note, when i looked for the pistol crossbow, i found what looked like a toy and have treated it as such.
Installation:
Drag the folder in the zip file into the mods folder in the steam Payday 2 folder.
V1 - Initial Release
V1.1 - Fixed an error where the Spec Ops SMG did not have the same fire rate as its real life counterpart at 950 Rpm
V1.2 - Fixed a few errors with some weapons, Overkill and their naming is confusing sometimes so I mixed a few weapons up.
Added in a couple missing weapons (akimbo heathers and blaster 9mm)
Created a Weapon stats sheet and put it in with the mod. Added Previews of that sheet too.
V1.3 - Weapon magazine attachments changed to be more realistic, sadly some will do nothing till I can safely prevent access to them.
Weapon stats sheet updated with some changes.
Made an attachments stats sheet and bundled it in with the mod.
Placed previews of the attachments sheet on the page and updated the weapons stats sheet too.
Updates to any errors will be made Asap
That is if i have enough money to access the internet :/ Ship UK is sinking rapidly...
Should also mention, before this and the Rebalanced Bows Mod, I have had no exposure to Lua coding, I used my knowledge of other languages to figure out what was going on.

