VELOSync 7 released!
(but why?)
- Updated to BLT 2
- Added a fancy icon for the BLT mods menu
- Changed default husk speed multiplier to 1.0
VELOSync resolves severe player desync by increasing the speed at which player husks (your game client's interpretation of a player) may travel.
What is desync?
Desync is caused by players not being able to send/receive movement and position updates. After the player gets an "overdue" movement pattern, the corresponding husk will move according to that pattern. Since PAYDAY 2's default husk movement speed is (or was pre-U150) rather slow, this may look awkward and can lead to effects such as the well known interacting while moving or a player being detected from behind a wall.
VELOSync increases the husk movement speed, therefore making desync less noticable.
Should you ever encounter desync so bad that the normal husk speed boost just won't cut it, VELOSync comes with a keybind feature (Options > Mod Options > VELOSync > Engage FastAntiDesync), which allows player husks to move up to 300 times as fast as usual for a short time period of 3 seconds. At this speed, they literally teleport to the received player locations, this should even fix the most extreme desync in no time.
This mod requires BLT.
How to install this mod:
Put the "VELOSync" folder into "(your steam library)\common\PAYDAY 2\mods".
Special thanks to Speedy for using his incredible magician skills to create the logo and for making the Czech translation.
Special thanks to [Ca$h.it] Winston Wolfe for making the Italian translation.
This mod is based on PocoHud's anti-desync feature. All credit for that goes to them.

