NOTE: NEW RELEASE IS MORE STABLE, STILL RECOMMENDED TO BACK UP YOUR SAVES
Welcome to my Technician rework! Just an overview of things, the only things that were strictly removed from the tree was Rifleman and Sharpshooter, everything else has been compressed or moved.
Biggest Changes:
When you unlock the skill tree, you have the ability to turn mines on and off
Rifleman and Sharpshooter have been changed to Assault Rifle enhancement skills
- Rifleman
- - Basic: Only applies to Assault Rifles now
- - Aced: +4 Accuracy
- Sharpshooter
- - Basic: +4 Stability
- - Aced: +8 Accuracy
- Demolition Man - Removed
- - Basic: Moved to Shape Charge Aced
- - Aced: Combined with Hardware Expert Basic
- Combat Engineer - Moved to Tier 1
- - Basic: Replaces on/off ability with sensor mode
- - Ace: Special enemies marked take 15% damage
- Blast Radius - New Tier 2 Skill
- - Basic: 30% Trip Mine Explosion Radius
- - Ace: 70% Additional Trip Mine Explosion Radius
- Jack of All Trades - Moved to Tier 3
- - Basic: 20% Interaction Speed
- - Ace: Can place Trip Mines and Sentry Guns
- Shaped Charge: Moved to Tier 4
- - Basic: Can breach safes and doors using Trip Mines
- - Ace: Carries 4 more Trip Mines
- Sentry Gun:
- - Basic: Ability to place sentries. Sentries come with a shield
- - Ace: 100% Accuracy, 150% Rotational Speed
- Sentry Targeting Package: Removed
- - Basic: Moved to Sentry Gun Aced
- - Ace:
- - Rotation Speed Moved to Sentry Gun Aced
- - Sentry Gun Ammo moved to Sentry Combat Upgrade Basic
- Sentry Combat Upgrade: Moved to Tier 4
- - Basic: 50% Extra Ammo in Sentries
- - Ace: Ability to reload Sentry Guns
- Sentry Tower Defense: Moved to Tier 5
- - Basic: Added the ability to repair sentries
- Moved to Tier 5
- Basic: 20% Increased Magazine Capacity
- Ace: 40% Increased Magazine Capacity
- New Tier 6 skill
- Basic: 10% chance to receive 10% of max ammo upon scoring a melee kill
- Aced: 35% chance to melee the drill to working order
- New Tier 6 skill
- Basic: 15% Reload Speed
- Ace: 15% Reload Speed more for you and teammates
The right side of the skill tree hasn't been touched (except for hardware expert, which got 40% trip mine deploy speed)
Shockproof might receive some changes in the future.
Update 3.0 is the last update to implement new skills, every other update shall only be for balancing changes with the exception of the shockproof change.
Known issues:
- Sentry Gun Repairing might not work
- Aced: Teammates will now get the reloading buff if they have the mod installed
- Basic: 100% ADS Speed for Assault Rifles
- Aced: +4 Accuracy to Assault Rifles
- Basic: +4 Stability to Assault Rifles
- Aced: +8 Accuracy to Assault Rifles
- Basic: 20% interaction speed
- Prerequisite changed from Sentry Munitions Upgrade to Sentry Gun
- Basic: Allows Sentry Guns to be repaired (this is so damn hard to test, someone confirm please)
- Fixed an issue where it wasn't applying the multiplier
- Aced: Teammates do not get the buff unless they have the mod too (not confirmed yet)
- Basic: Reduced chanced from 25% to 10%
- Fixed an issue with rounding
2.0
- Basic Percussive Maintenance
- Updating skill text (thanks Yellow Satan!)
- Percussive Maintenance Skill
- Drop Reloading Skill
- Stability
- Localization
- Infamy Price Reduction