##All files in this download are modifications by Leetgrain, do not steal, copy or upload anywhere without the creator's (Leetgrain) permission. Contact me on twitter @Leetgrain if you have any questions##
Hello everybody, here are a few assorted retextures I've done for Payday 2. I will be expanding on them and changing them in the future.
most materials are made to work with Goonmod Weapon Customization.
If you like my work and want to be a real MVP, please donate! https://steamcommunity.com/tradeoffer/new/?partner=45851032&token=-G2SR64K
##INSTALL:##
To install, place Leetgrain's Mods into /Steam/Common/Payday 2/assets/mod_overrides/
If there is no "mod_overrides" folder, create on yourself, exactly how it's written prior (without the quotations)
##List of Changes:##
If you do not like any part of these, just remove them as listed below
Materials: (units/payday2/matcaps)
-- Oak: Changed to a grey slatted metal ( matcap_bark1_df.texture )
-- Bismuth: Changed to a glossy black material with neon purple and blue highlights - I call it "Mystic" ( matcap_bismuth_df.texture )
-- Candy: Changed to a grey material with RGB highlights ( matcap_candy_df.texture )
-- Fine Wood: Changed to a different variant of wood ( matcap_finewood_df.texture )
-- Gold: Retextured to make it look better and work on guns well ( matcap_gold_clean_df.texture )
-- Grey Gloss: Retextured to look more shiny/bold ( matcap_greygloss_df.texture )
-- Leather: Changed into a brighter stitched pattern to work with guns, looks akin to a basketball almost ( matcap_leather1_df.texture )
-- Matte Black: Retextured to make it darker and have a less visible gloss, doesn't look too good right now so I'd say remove it ( matcap_matteblack_df.texture )
-- Piano Black: Retextured to make it darker and shinier, I will probably be making it less shiny if I get complaints ( matcap_pianoblack_df.texture )
-- Radioactive: Changed to have dark greens and pale reds, I call this the "watermelon" ( matcap_radioactive_df.texture )
-- Rainbow: Retextured to be more bright and work on guns ( matcap_rainbow_df.texture )
-- Titanium: Changed to make it glossy, shiny and work well on guns ( matcap_titanium_df.texture)
-- Blue Water: Changed to be green and purple, I call this the "beetle" ( matcap_waterblue_df.texture )
-- Wicker: Changed to be a grey, brushed steel, bumpmap will be fixed soon ( matcap_wicker1_df.texture )
Patterns: (units/payday2/masks/shared_textures/patterns/)
-- Companion Cube: Changed to smiley face ( pattern_companioncube_df.texture )
-- Big Foot: Changed to be my credit ( pattern_foot_dl.texture )
-- Reaper: Changed to allow materials ( pattern_reaper_df.texture )
Reticles: (units/pd2_dlc_butcher_mods/weapons/wpn_effects_textures)
-- Rock On!: Changed to a circular reticle with a triangle aimpoint ( wpn_sight_reticle_22_il.texture and it's colours )
-- Lion Games Lion: Changed to a diamond-in-diamond reticle ( wpn_sight_23_il.texture and it's colours )
Heisters: (units/payday2/characters/shared_textures)
-- Dallas: Made Dallas Blonde and gave him a mobster wide-stripe navy suit
http://images.akamai.steamusercontent.com/ugc/630852922247383895/1C67D5A222DD4B6B13B830EA0FF25930316273D9/
-- Houston: Gave him a burgundy suit and light blue shirt and navy tie
http://images.akamai.steamusercontent.com/ugc/630852922247456702/811617F0361233A896AE78A3059414E60D4AA976/
-- Wolf: Gave him a black leather suit and orange polka shirt
http://images.akamai.steamusercontent.com/ugc/630852922247431441/A945A1A58BBDE35707ED0527B11683C974BD1670/
-- Chains : Gave him a beige suit and pink shirt and purple tie
http://images.akamai.steamusercontent.com/ugc/630852922247457316/90C843C12D3EBAF2F2BA74314802F89CDE50A6E9/
-- Dragan: Made Dragan have scars
-- Jacket: Gave him an Overkill MC jacket
-- Hoxton: Made Hoxton have a wolfman beard
Heisters misc: (units/payday2/characters/shared_textures)
-- Armour: Made armour black & grey and added an F.B.I Logo, as if they stole it from the FBI, and yes I know the ICTV is GenSec but let's skip over that c: ! ( vest_big_01_df.texture )
-- Gloves: Made gloves white, Teal version in bonus assets ( criminal_gloves_df.texture and fps_gloves_df.texture )
Cops: (units/payday2/characters/shared_textures)
-- Made helmets greyscale ( helmets_atlas_df.texture )
-- Made SWAT/Yellow SWAT have woodland snake camo
-- Made FBI swat have blue and white two-tone camo
-- Made Cloakers and MFR/Tans have digital red urban camo
-- Made DW Gensec swat/dozer into Homeland security with digital desert camo and tan JP36's
Any complaints? Tell me on steam or twitter, or post a comment on Last Bullet!
All files included have been created by Leetgrain, or created by Overkill Software and edited by Leetgrain, do not copy, steal or transfer without permission.