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VR gamin'
#1
Wrench 
been tryna get vr to work for a while, ran into this. any help?
Microsoft ® Windows Debugger Version 10.0.25200.1003 X86
Copyright © Microsoft Corporation. All rights reserved.


Loading Dump File [C:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2\payday2_win32_release_vr_9591037_crash_2022_10_7T18_8_37C0.mdmp]
Comment: 'Application has crashed: C++ exception
[string "lib/utils/statemachine.lua"]:126: attempt to index field '_transitions' (a nil value)



SCRIPT STACK

init() lib/units/beings/player/playerhandstatemachine.lua:86
new() core/lib/utils/coreclass.lua:35
post_init() lib/units/beings/player/playerhand.lua:133
_post_init_vr() lib/units/beings/player/playermovement.lua:1345
post_init() lib/units/beings/player/playermovement.lua:127
post_init() lib/units/beings/player/playerbase.lua:42
lib/units/beings/player/playersound.lua:5
spawn_unit() =[C]
spawn_unit() lib/network/base/networkpeer.lua:2275
spawn_players() lib/network/base/basenetworksession.lua:1513
update() lib/states/ingamewaitingforplayers.lua:300
update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
original() lib/setups/setup.lua:916
update() @mods/base/req/core/Hooks.lua:288
original() lib/setups/gamesetup.lua:789
update() @mods/base/req/core/Hooks.lua:288
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:557


-------------------------------

Callstack:

      payday2_win32_release_vr  (???)    ???                                               
      payday2_win32_release_vr  (???)    ???                                               
      payday2_win32_release_vr  (???)    ???                                               
      payday2_win32_release_vr  (???)    zip_get_name                                       
                        ntdll  (???)    RtlAllocateHeap                                   


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.1.1
CPU : AMD Ryzen 5 5600X 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3060 [Video:3072,Sys:0,Shared:1023,Vendor:0x10de]
Language : english
Memory :    16309MB 608KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX11 threaded
Sound : Oculus (Headphones (Oculus Virtual Audio Device))

'
User Mini Dump File: Only registers, stack and portions of memory are available


************* Path validation summary **************
Response                        Time (ms)    Location
Deferred                                      srv*
Symbol search path is: srv*
Executable search path is:
Windows 10 Version 19044 MP (12 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
Edition build lab: 19041.1.amd64fre.vb_release.191206-1406
Machine Name:
Debug session time: Fri Oct  7 14:08:37.000 2022 (UTC - 4:00)
System Uptime: 0 days 3:43:43.270
Process Uptime: 0 days 0:01:25.000
................................................................
................................................................
...........
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(16c4.6c44): C++ EH exception - code e06d7363 (first/second chance not available)
For analysis of this file, run !analyze -v
eax=00000001 ebx=00000000 ecx=00000003 edx=00000000 esi=76ec3b90 edi=57a805e8
eip=770239bc esp=0019b800 ebp=0019b80c iopl=0        nv up ei pl nz ac pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b            efl=00000216
ntdll!NtGetContextThread+0xc:
770239bc c20800          ret    8
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