
got this crash trying to play the new Holdout mode
Fri Aug 17 17:12:41 2018
Application has crashed: C++ exception
mods/Drag not bag/playermanager.lua:2510: attempt to call method 'modify_value' (a nil value)
SCRIPT STACK
_max_stamina() lib/units/beings/player/playermovement.lua:1130
lib/units/beings/player/playermovement.lua:84
spawn_unit() =[C]
spawn_unit_original() lib/network/base/networkpeer.lua:2162
original() @mods/Bot Weapons/lua/networkpeer.lua:5
spawn_unit() @mods/base/req/core/Hooks.lua:260
spawn_players() lib/network/base/basenetworksession.lua:1515
update() lib/states/ingamewaitingforplayers.lua:277
update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
update() lib/setups/setup.lua:876
update() lib/setups/gamesetup.lua:701
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:540
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
d3dx9_43 (???) D3DXSHPRTCompSplitMeshSC
payday2_win32_release (???) zip_get_name
Current thread: Main
System information:
Application version : 1.92.675
CPU : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 9.0c
GPU : NVIDIA GeForce GTX 970M / nvldumd.dll[23.21.13.8912]
Language : english
Memory : 8091MB 616KB
OS : 5.1.2600 (Service Pack 3) 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : CREATIVE (Speakers (Sound Blaster Recon3Di))