
I seem to attract crashes don't I?
Fri Jul 27 13:44:08 2018
Application has crashed: C++ exception
resource unavailable try again: resource unavailable try again
Callstack:
MSVCP140 (???) std::_Throw_Cpp_error
MSVCP140 (???) std::_Throw_C_error
WSOCK32 (???) socket
WSOCK32 (???) socket
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
Current thread: Main
Script stack:
check_func() @mods/BeardLib/Classes//Providers/Modworkshop.lua:22
CheckVersion() @mods/BeardLib/Modules/ModAssetsModule.lua:105
func() @mods/BeardLib/Modules/ModAssetsModule.lua:80
Call() @mods/base/req/core/Hooks.lua:109
open_menu() @mods/base/lua/MenuManager.lua:17
at_enter() lib/states/menumainstate.lua:42
trans_func() lib/states/gamestate.lua:22
_do_state_change() core/lib/utils/game_state_machine/coregamestatemachine.lua:124
end_update() core/lib/utils/game_state_machine/coregamestatemachine.lua:104
end_update() lib/setups/setup.lua:901
end_update() lib/setups/menusetup.lua:349
core/lib/setups/coresetup.lua:583
System information:
Application version : 1.92.626
CPU : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 9.0c
GPU : NVIDIA GeForce GTX 970M / nvldumd.dll[23.21.13.8912]
Language : english
Memory : 8091MB 616KB
OS : 5.1.2600 (Service Pack 3) 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : CREATIVE (Speakers (Sound Blaster Recon3Di))
Crashlog doesnt really tell anything
What lead to the crash?