Crash on startup
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I seem to attract crashes don't I?

Fri Jul 27 13:44:08 2018

Application has crashed: C++ exception
resource unavailable try again: resource unavailable try again


Callstack:

MSVCP140  (???)     std::_Throw_Cpp_error                               
                      MSVCP140  (???)     std::_Throw_C_error                                 
                       WSOCK32  (???)     socket                                              
                       WSOCK32  (???)     socket                                              
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     ???


Current thread: Main
Script stack:
                  check_func()  @mods/BeardLib/Classes//Providers/Modworkshop.lua:22  
                CheckVersion()  @mods/BeardLib/Modules/ModAssetsModule.lua:105      
                        func()  @mods/BeardLib/Modules/ModAssetsModule.lua:80       
                        Call()  @mods/base/req/core/Hooks.lua:109                   
                   open_menu()  @mods/base/lua/MenuManager.lua:17                   
                    at_enter()  lib/states/menumainstate.lua:42                     
                  trans_func()  lib/states/gamestate.lua:22                         
            _do_state_change()  core/lib/utils/game_state_machine/coregamestatemachine.lua:124  
                  end_update()  core/lib/utils/game_state_machine/coregamestatemachine.lua:104  
                  end_update()  lib/setups/setup.lua:901                            
                  end_update()  lib/setups/menusetup.lua:349                        
                                core/lib/setups/coresetup.lua:583


System information:
    Application version : 1.92.626
    CPU : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
    DirectX : 9.0c
    GPU : NVIDIA GeForce GTX 970M / nvldumd.dll[23.21.13.8912]
    Language : english
    Memory :     8091MB 616KB
    OS : 5.1.2600 (Service Pack 3) 0x300-0x1 (64 bits)
    Physics : threaded
    Renderer : DX9 threaded
    Sound : CREATIVE (Speakers (Sound Blaster Recon3Di))

Replies
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Crashlog doesnt really tell anything
What lead to the crash?

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Guess it was random since it worked the next time

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