How to Make Music Mods (Updated)

How to create Music Mods
by Alex Davis
Hello everybody! I erased the last post because it was messy and i didnt explained everything so now ill explain a lot of stuff that i had to do, so this is a tutorial that shows u how to make music mods or sounds, i want to say that maybe some people will see this post as shit cuz they already know how to post but i dont care, this is for newbies that i want to help.
First of all we have to know the structure of a heist song, and menu songs, this can help u finding the files easily (in case u want to find them by urself or u want to find future ones or another ones):
This is the structure o the Heist Songs
Stealth Intro - Stealth - Control Intro - Build Up - Bridge - Transition - Assault
Blue means that these parts of the songs are OPTIONAL, mostly of the songs doesnt have it, but some may do, now that u know the structure of the songs Ill explain it.
- Stealth Intro: Basically this one last like 1-10 seconds, the name speaks bi itself, it consists in the intro of the whole stealth song, after this one is finished comes the stealth loop, this part just plays once.
- Stealth: Obiously this is the Stealth loop, sometimes last 40 seconds or sometimes even 3 minutes.
- Control Intro: The control consists in the intro of the control (duh), this one its like the same as the stealth, last a few seconds and it sounds exactly as the control so its easy to be recognized
- Control: This is the part when u have a break, this part mostly last 30-1 minute, and its when everything its calm.
- Build Up: this part mostly last 30 seconds, or 1 minute... this is easy recognized as the heeat part, when everything its getting closer to the assault.
- Bridge: well this part is not so recognized cuz it comes after the build up, its a small fragment of the final sounds of the build up, the bridge appears when the build up is finished and the assault didnt even started, its a mini loop.
- Transition: This is the small fragment that comes before the assault, if u dont know what is it, check out the assault in game of one track andi will find the transition last like 3 or 2 seconds
- Assault: last like 2-3 minutes, no more explanation needed.
Now lets make a Music Mod!
1.- Override Mods
the easiest mods of all the time and the ones that people loves more cuz its easier to install, but the only problem with these mods is that ur songs have to last the same as the original ure going to replace!, for example if the assault of m.... time window last 2 minutes and the assault u want lasts 5 u have to edit ur song to last 2 minutes, u can use multiple programs but i recommend u Sony Vegas (10, 11, 12, 13 )
Now lets do a od (srsly)
lets make an example with...Wanted dead or Alive first of all we have to create our mod folder like this
PAYDAY2/assets/mod_overrides/Yourmodname/soundbanks/streamed/music
Now we decide where to work with our files, as usual ill select the music folder itself and also im going to paste the wanted dead or alive folder with the original files inside
Now we decide where to work with our files, as usual ill select the music folder itself and also im going to paste the wanted dead or alive folder with the original files inside
the WDOA is placed in the music folder, now lets open our audio editor, in my case ill open Sony vegas. now here is u decided how r u going to edit the files, im going 1 by 1 so it easier, ill replace wanted dead or alive for another song.

You can use the original ones as a reference to when ur track must stop, i always mute the original track as u can
see in the picture^.
Now its time to render it, we have to SELECT everything before rendering (this is for sony vegas users)

You can erase the original track but i will not cuz isnt necesarry, its muted.
now these are the properties of rendering!, check out.

44.100 HZ, 16 BITS, STEREO, PCM, if you dont have a preset u can changed it make sure u have these properties.
now I rendered my stealth track and i renamed as the original and saved it in the music folder.

u have to do it with the remaining parts o the songs.
now that everything its finished we have to encode everything once everyfiles is placed in the music folder. inside the folder we have to paste a executable called wwise_ima_adpcm.exe, which u can download from here. (by Antonpup)
once is downloaded paste in inside the folder like this.

red are my modded files and cyan the executable, now we have to SHIFT+ RIGHT CLICK and select the open cmd window, once is opened we have this

and now we write 'wwise_ima_adpcm.exe -e_all'
-e_all for encode everything (wav to stream)
-d_all for decode (stream to wav, in case u want to decode some stream files)

we hit enter and his will appear, every track.wav will appear one by one, from the first to the last.

AND DONT CLOSE IT IF YOU SEE THE STREAM FILES ALREADY IN THE FOLDER, U HAVE TO WAIT TIL U SEE THIS

yes, that, when that appears your files were sucessful encoded.
we erase the unecessary files and... we will have just the stream files.
we should have located in PAYDAY2/assets/mod_overrides/Yourmodname/soundbanks/streamed/music
once is finished just go inside payday and enjoy your mod.
Any doubt just comment down below.
i didnt include the broken songs, but we will use them for the next tutorial !
CUSTOM LENGHTS USING MUSIC.BNK SOON
CUSTOM LENGHTS USING PDMOD SOON
Replies

"'wwise_ima_adcpm.exe' is not recognized as an internal or external command, operable program or batch file."
Please someone help me don't leave me alone on this one.
You probably mistyped wwise_ima_adcpm.exe in the command console (or the executable has another name).
Try changing wwise_ima_adcpm.exe to something shorter like wwise.exe and then type wwise.exe in the cmd.
Do you by any chance have file names for Main Menu/Loadout/... tracks? The one place I found those no longer exists.