
Hello, I have a weird lighting on my custom model, I know that it's not caused by textures but rather by the model itself.Is somebody knows the way to fix it?
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Did you ever alter the object transformation gizmo, after you import the 3d Model into the app? (The origin point/node where you use it to scale the object, hold down to move the object in the space, and the origin point to rotate the object in relation to space).
I did that on 3Dsmax and it screwed up how the model reflect light in payday 2 render... somehow... I dont understand why moving those will mess it up tho.
Ways to fix it is plenty, at least what I know on 3Dsmax..
Either Reset XForm on Tools tab.
Or
Re-import the 3D model back into the app and DO NOT alter the 3D model origin point/node
But I think what Groceries said is the culprit.
Likely caused by smoothing errors. Follow the additional tips section of Gunsmith's guide: http://steamcommunity.com/sharedfiles/filedetails/?id=601751464
If it's not smoothing errors, it's a bad normal map. If it's not either of those I have no idea.