NPC ESP
NPC ESP provides a configurable overlay system for tracking NPCs in the world. It renders coloured silhouettes visible through walls and optional 3D outlines for line-of-sight, with per-type color coding and distance-based fading.
Key Features
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Through-Wall Silhouettes: NPCs are rendered as coloured silhouettes visible through solid geometry, using material overlays that follow the NPC's actual animated pose.
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3D Outlines: Optional inverted-hull outlines visible in line-of-sight, providing a clear highlight on NPCs you can already see.
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Per-Type Colour Coding: Assign unique colours to Bandits, Guards, Military, Bosses, and Unknown NPCs so you can identify threats at a glance.
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Distance Fade: NPCs smoothly fade out as they approach max range, keeping your view clean at distance. Max range is fully adjustable.
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Distance Labels: A clean distance readout beneath each NPC keeps you aware of threat proximity without cluttering the screen.
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Dead NPC Toggle: Optionally show or hide dead NPCs to keep your overlay focused on active threats.
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Seamlessly integrates with my Loot Radar mod.
How to Use
Open Menu: Press F8 to toggle the configuration GUI.
Toggle Features: Enable or disable silhouettes (through walls), 3D outlines (line of sight), distance labels, and dead NPC visibility independently.
Adjust Visuals: Use the sliders to tune outline thickness, brightness, and max detection distance.
Set Colors: Use the per-type color pickers to assign your preferred colors for each NPC type.
Persistent Settings: All configuration is saved automatically and restored each session.
Credits & Permissions
Companion Mod: Designed to pair with Loot Radar. When both are installed, F8 opens a unified configuration panel.
Technical Note: Includes a modified color picker implementation based on work by @exacocgi.
Usage: You are free to modify this mod or include it in your own mod packs, provided that clear credit is given to the original author.

