Sketchy Window Vault
Sketchy Window Vault
⚠️ Disclaimer: I built this mod with AI assistance. I'm a programmer but not a game developer, and while I've tested it for a while, it can occasionally cause the player to get stuck or fall through the floor. Use at your own risk.
Press Jump while facing a window and your character will pass through it.
How to use
Walk up to a window, face it directly, and press Jump. If the window is reachable and not boarded up, you'll cross to the other side automatically.
- You need to be close to the window (by default).
- The vault only triggers when you're on the ground, not mid-air.
- Boarded-up windows are blocked — you can't pass through them.
- If there's no room to land on the other side, the vault is cancelled to avoid getting stuck inside a wall.
Settings (MCM)
Open the Mod Configuration Menu in-game to adjust the behaviour. Changing the default options could (and probably will) cause wierd unknown issues.
General
| Option | Default | What it does |
|---|---|---|
| Enable Window Vault | On | Turn the mod on or off. |
| Vault Mode | Animated | Animated: you glide smoothly through the window. Teleport: instant, no animation. |
| Vault Animation Time | 0.5 s | How long the glide takes. Lower = faster. Only affects Animated mode. |
| Vault Cooldown | 350 ms | How soon you can vault again after the last one. Prevents accidental double-triggers. |
Detection
| Option | Default | What it does |
|---|---|---|
| Window Detect Distance | 1.0 m | How close you need to be to the glass for the vault to trigger. Raise it if vaults aren't triggering when you're right against the window. |
| Detection Height | 1.1 m | The height at which the mod looks for the window. Adjust if want high windows to be detected. |
| Board Check Depth | 0.4 m | How far behind the glass the mod looks for boards. Raise it if boarded windows are still vaultable. |
Landing
| Option | Default | What it does |
|---|---|---|
| Pass Through Distance | 0.5 m | How far past the window you end up. Lower = land right behind the glass. Higher = land further inside. |
| Landing Height Offset | 0.0 m | Moves the landing spot up or down. Useful if you keep catching on a window sill. |
| Vault Forward Force | 2.0 | How much of a forward push you get after landing. Set to 2.0 for a minimal nudge. |
| Vault Vertical Boost | 0.0 | Upward push on landing. Leave at 0 for a flat landing. |
| Stand Clear Height | 1.8 m | Minimum ceiling height needed to land standing. If it's too low, the mod tries landing crouched instead. |
| Crouch Clear Height | 1.0 m | Minimum ceiling height needed to land crouched. If even that's blocked, the vault is cancelled. |
Other
| Option | Default | What it does |
|---|---|---|
| Debug Logs | Off | Saves a detailed log file to help diagnose problems. Leave off during normal play. |
Known issues
- Clipping/Going through the floor in some wierd areas.
- Windows with unusual names or shapes may not be detected.
- Very cluttered rooms (furniture right behind the window) may cause the vault to cancel even if the window itself looks clear (to avoid clipping).

Downloads86
Views857
Publish Date2 days ago
Last Updated2 days ago by
Version1.1.0
Tags Members
RazzerOwner
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