Adds more enemies and full faction warfare to Road to Vostok
Increases the number of enemies on the map and enables combat between Bandits, Guards, and Military. Each faction stays aligned with itself by default and will attack hostile factions instead of only reacting to the player, while Bandit infighting is enabled by default. The MCM menu also lets you change player allegiance and adjust faction spawning, combat behavior, enemy count, and body cleanup.
Requires Mod Configuration Menu (MCM) to adjust settings
Features:
Faction warfare: Bandits, Guards, and Military can fight each other instead of only targeting the player.
Faction infighting: Bandits will fight each other by default, faction infighting can also be enabled for Guards and Military.
More enemy activity: Presets increase the live AI cap, reserve pool, starting population, and reinforcement pace.
Faction spawn control: Each faction can be set to Map Default, forced On, or forced Off.
player allegiance: The player can align with Bandit, Guard, Military, or stay Neutral.
Long-session support: The reserve spawn pool can replenish over time so spawning does not dry up in extended firefights.
Oldest-first body cleanup: Dead ragdolls and dropped weapons are cleaned up in order to keep the battlefield manageable.
Combat tuning: Vision, hearing, accuracy, fire rate, health, and aggression can all be adjusted.
Enemy Density Preset Values:
Default
Active AI limit: 3
Spawn pool: 10
Initial population: 0
Spawn timer: 10.0s to 60.0s
Medium
Active AI limit: 8
Spawn pool: 24
Initial population: 2
Spawn timer: 5.0s to 28.0s
Medium High
Active AI limit: 12
Spawn pool: 36
Initial population: 4
Spawn timer: 4.0s to 20.0s
High
Active AI limit: 16
Spawn pool: 48
Initial population: 5
Spawn timer: 3.0s to 16.0s
Very High
Active AI limit: 32
Spawn pool: 96
Initial population: 10
Spawn timer: 1.5s to 8.0s
Insane
Active AI limit: 52
Spawn pool: 156
Initial population: 16
Spawn timer: 0.9s to 4.5s
MCM Options:
Enemy Density Preset: Sets the overall enemy intensity. Higher presets raise the live AI cap, reserve spawn pool, starting population, and reinforcement speed.
Maximum Bodies Kept: Limits how many dead bodies remain before the oldest ragdoll and dropped weapon are cleaned up. 0 disables cleanup.
Allow Bandits: Map Default, On, or Off. Controls whether Bandits are included in the spawn mix.
Allow Guards: Map Default, On, or Off. Controls whether Guards are included in the spawn mix.
Allow Military: Map Default, On, or Off. Controls whether Military are included in the spawn mix.
Player Allegiance: Makes the selected faction treat the player as friendly in real time. Neutral means everyone can attack you.
Enable Bandit Infighting: Allows Bandits to fight other Bandits. Enabled by default.
Enable Guard Infighting: Allows Guards to fight other Guards.
Enable Military Infighting: Allows Military units to fight other Military units.
Enable Faction Warfare: Allows Bandits, Guards, and Military to fight hostile factions instead of only focusing on the player.
Enemy Aggression: Changes how aggressively enemies cycle through combat behaviors.
Extra Enemies Alive: Adds more live enemies on top of the chosen density preset.
Extra Reserve Enemies: Adds more backup enemies to the reserve spawn pool.
Extra Enemies At Start: Adds more enemies to the opening population when the map starts.
Reinforcement Speed: Makes reinforcements arrive slower or faster.
Minimum Spawn Distance: Controls how far away enemies must be before they are allowed to spawn.
Spawn Opening Sentry: Lets the map begin with a sentry-style enemy already active.
Spawn Opening Ambusher: Lets the map begin with a possible hidden ambusher.
Opening Ambusher Chance: Sets the chance that the opening ambusher actually appears.
Disable Hide Behavior: Prevents enemies from selecting hide behavior during their tactics.
God Mode: Prevents the player from taking damage for testing and observation.
Show AI Debug Overlay: Shows a top-left overlay with live battlefield and spawn information.
Enemy Health Multiplier: Multiplies normal enemy health.
Boss Health Multiplier: Multiplies boss health.
Enemy Vision Multiplier: Changes how far enemies can reliably see.
Enemy Hearing Multiplier: Changes how far enemies can hear movement and combat.
Enemy Accuracy Multiplier: Changes enemy shooting accuracy.
Enemy Fire Rate Multiplier: Changes how often enemies fire.
Gunshot Alert Time: Controls how long enemies stay extra alert after hearing gunfire.
Updates:
Version 1.2.3 released:
default preset changed from Very High to High for new users
future updates no longer reset existing users’ settings
Version 1.2.2 released:
Added a compatibility workaround relating to MCM 2.5.0 issues.
Version 1.2.1 released:
Updated mod metadata for VostokMods Injector support.
Version 1.2 released:
Fixed a phantom bullet audio bug that could make distant AI firefights sound like close shots near the player.
Bullet crack and flyby sounds now only play when an AI is actually engaging the player, instead of also triggering during AI-vs-AI combat.
Version 1.1 released:
Added two new enemy count presets:
Medium and Medium High

