A full XP and skill progression system for Road to Vostok
Earn XP as you play, level 12 passive skills, and eventually Prestige to unlock permanent stat bonuses that carry across runs.
Earn XP by playing
- Searching containers - 1 XP per container (fractional values like 0.3 are supported if you want a slower grind)
- Killing enemies - 25 XP per kill
- Killing bosses - 100 XP per kill
- Trading with merchants - 10 XP per trade
- Completing tasks - 50 XP per task
All values are configurable via MCM.
12 Upgradeable Skills
| Skill | Default bonus | Max level |
|---|---|---|
| Vitality | +5 Max HP per level | 10 |
| Endurance | −10% Stamina drain per level | 10 |
| Pack Mule | +2 kg Carry Weight per level | 10 |
| Hunger Resist | −8% Hunger drain per level | 10 |
| Thirst Resist | −8% Thirst drain per level | 10 |
| Iron Will | −8% Mental drain per level | 10 |
| Regeneration | +0.02 HP/sec passive regen per level | 5 |
| Cold Resistance | −8% Temperature loss per level | 10 |
| Stealth | −5% AI hearing detection per level (note: currently cosmetic while the mod runs without an AI.gd override) | 10 |
| Recoil Control | −5% Weapon recoil per level | 10 |
| Athleticism | +4% Movement speed per level | 5 |
| Scavenger | +5% bonus loot chance per level, better finds at higher ranks | 5 |
Upgrade costs scale with current level (base cost × next level), so rushing any one skill gets expensive fast.
Skills tab appears inside your inventory alongside Crafting, Notes, and Map. XP updates in real time. Individual skills can be enabled or disabled via MCM - disabled skills hide from the
UI and don't apply their bonuses.
Prestige (new in v2.2)
Once every skill you have enabled is fully maxed, a "Prestige" button appears at the bottom of the Skills panel. Clicking it lets you pick one stat - Vitality, Athleticism, Pack
Mule, whatever - and in exchange for wiping all your XP and skill levels, that stat gets a permanent bonus that persists forever.
- Prestige bonuses are added on top of the skill tree - they're a permanent floor that your re-leveled skills stack on
- Vitality is uncapped - keep prestiging it as much as you want, you'll just get tankier
- All other stats cap at 10 prestige ranks to keep late-game balance sane
- Each skill tracks its own prestige count, shown as a ✦N badge on the skill row
- Prestige ranks survive death by default (hardcore "Reset on Death" toggle available in MCM)
- Starting a new game wipes prestige along with XP, as you'd expect
- Every prestige bonus is individually tunable in MCM
Compatibility
- Mod Configuration Menu (optional but recommended) - exposes every XP reward, skill bonus, prestige bonus, and cap as a configurable slider
- Patty's Profiles - each profile keeps its own separate XP, skill levels, and prestige progression. Switching profiles or dying on one profile doesn't affect the others
- HellMAI - kill XP works correctly with HellMAI's custom AI via a pending-kill grace window
- Injuries System Rework (and other
Character.gdoverride mods) - ourHealth()override delegates viasuper(delta)so other mods' custom damage logic runs correctly when both
are installed - Cash System, Run Summary, Quick Stack & Sort - all work alongside without conflict
Save behavior
- XP and skill levels save automatically after every action
- Prestige ranks save to a separate file so they survive death wipes
- All state is per-profile when Patty's Profiles is installed
- Death resets XP + skills by default (togglable in MCM); prestige is preserved unless you opt into the hardcore toggle
Report a bug
Credits
- The community bug reporters who DM'd me on the workshop and Discord - this mod is much more stable thanks to you

