4 heat forced when a vault is opened (only if heat is below 4)
The Hidden Vault (THV)
same as dds without ronin spawns
Gold Cup (CUP)
police checkin after beginning to saw the vaults in stealth
front gate spawns a heavy
blowing up flag pole causes track to change
increased enemy spawns (i think?? cant tell)
escape objective will not trigger until apache is dealt with
bridge now explodes when apache is leaving (so the bridge doesnt just randomly explode cuz u went near it despite the apache not being around to destroy it)
Import Export (IME)
detectives arrive faster
Cyberstorm (99P)
second terminal now has same timer as first terminal (doesnt replicate to clients)
final tile spawns more enemies
changes track to dream track when final tile fight starts (cause i felt like it)