Fixes the sudden in-game time change when the server resyncs at 12 AM GMT every day, and fixes the night duration.
In pre-Wild Run, a 24-hour day cycle in the game is 2 hours in real life. In post-Wild Run, it's 1.92 hours for no reason. So it's slightly shorter.
If you've ever played the game and noticed that the time would seemingly change at random like someone flipping a light switch, this value change was the reason why.
The game always resyncs the in-game clock with the server clock at 12 AM GMT every day in real life. When the in-game day is 2 hours long, the time is lined up when the resync rolls around, so you don't notice a sudden change. If it's less than or more than 2 hours long, the resync suddenly changes the time to catch up with the server again.
This mod changes the "1.92" back to "2.0", how it should be.
This mod also fixes the night duration. The game makes night start at like 10-11 PM and end at about 2 AM. So night is super short. So I've changed when the sun rises and sets, and how long night lasts. Should be much more reasonable now.
TO-DO: Change the times in which headlights and streetlights turn on and off so that lights turn on later and turn off earlier. No idea how to do this yet, found a few controls for headlights, but nothing for streetlights yet.
Don't forget to read the changelog.

