Makes changes to the roguelite and multiplayer to improve the experience.
Playing with No Boss Level mod is recommended (as it is otherwise pointless without it). Big Heist Improvements is also recommended.
Changes (WIP, more to be added in the future):
Spoiler!
Includes the No Roguelite Robots + Restored Cutscenes mod;
Gold Cup and Last Verse can no longer be the 1st plotline;
Runaway, Jupiter, Vamp, Stinger and Ropes don't have reduced job cuts anymore;
Legendary tier characters start with 1 perk like everyone else instead of 2;
DLC characters no longer have priority over other characters;
Generic characters only come pre-leveled (Level 2 max) upon reaching Affiliated respect level;
Reduced prices of Uncommon and Rare generic characters;
Increased prices of Epic and (especially) Legendary equipment (no more cheap Sentries);
Purchasing ziplines for Dragon Dogs is now required and are no longer marked;
Successfully completing the Dragon Dogs plotline now shows extra cutscenes (unless Khan is gone);
Whether you get the Ringer or Cash Trucks variant of the Money Train plotline depends on whether or not it is your 1st plotline of the campaign;
Classic Roguelite is an additional option, on which The Last Verse and Hans Fang plotlines do not trigger (neither does the Cold Strike event). Gold Cup and Cagnali's Order are up to the player to enable/disable via Steam DLC system;
Roguelite Normal & Hard difficulties use gameplay values from Extreme difficulty while other aspects remain the same (character missions unaffected);
Multiplayer difficulties all use Extreme difficulty values, and now instead change starting heat (3/4/5) and enemy tiers (2/3/3);
Only one enemy can be pinged/marked at a time and it only lasts for 5 seconds;
Wiz plotline plays extra cutscenes;
Gang robbery missions can now also involve the Scudos;
Changed intro cutscenes;
Sentry takes 60 seconds longer to recharge;
Flash Grenade no longer stuns through objects;
Distraction Magazine is now a one time use item (rechargeable with kills);
Timm4 default magazine is now correct (20) and trades accuracy stats with the Sturm GWR;
AAS shoots half pellets/does half damage but has increased ammo reserve;
Scorp Elites with Volk's skin will no longer appear in the shop (instead, unskinned ones will);
You no longer start the game with Baker's Bearslayer (have to buy it similarly to the Repeater);
Bearslayer is no longer a straight upgrade to the 357 BOA (currently identical in stats) and they both do more damage;
Practicals no longer deal shit damage in enemy hands;
Shotguns no longer have penetration;
Minor rebalances for some weapons (mostly total ammo related, WIP);
New team members (Casey, Gloves, Nasara (and Savant), Werevolk, Mighty Mother, Vixen Xamp) and boss skins;
Rebalanced characters (including Multiplayer Boss);
Characters take longer to max level (+1 mission);
Reworked Urban Legends (WIP, only Cagnali's order atm);
Rebalanced melee weapons (WIP);
Rebalanced equipment (WIP, currently only Berserk and Adrenaline to be more melee focused);
Rebalanced perks (WIP);
Disabled majority of DLC perks from Roguelite generation (may be re-enabled in the future);
Restored Rebar melee weapon;
Added two SL8 variants (sights);
Changed Shuffle lists (Big heists show up at the end of Short shuffles; Armored Truck Convoys, Truck Convoys, Airfield and Cold Strike are removed so Extreme difficulty Shuffles are doable/less CBT).
Note: Will cause invisible map bug in multiplayer as client. Recommended to remove Campaign mods before joining any Multiplayer lobbies, or play with friends who also have the mod.
Plotline tweaks available as standalone (Dragon Dogs, Money Train, Wiz Missions)
Incompatibilites:
Spoiler!
Dollar Dragon Fix, Maxed MP Dragon (Team Member Restoration sub mod) and More Boss Skins: All 3 are lready included in the mod, just slightly differently.

