Appends the correct time of day to the alarm clock's name when looking at an alarm clock in the world.
e.g. "Alarm Clock (09:30)"
Slightly enhances immersion in my opinion, since you would be able to tell the time when looking at a clock in the world - you wouldn't need to put it in your bag and need to pull it out (equip it and open inventory) to know the time.
Slightly enhances QoL since now even if you have an alarm clock equipped, you don't need to open your inventory to see the time, you can just look at a clock you have placed in you cabin for example, or which is somewhere in the outside world.
As for the correct time, I was made aware that the vanilla game's time of day calculation is off a little, so I used what I was told is a better calculation:
# Corrected time calculationfunc CalculateToD():
var time = int(Simulation.time) * 0.6
time = time / 60.0var hours = int(time)
var minutes = int((time - hours) * 60)
return"%02d:%02d" % [hours, minutes]
Possible future updates may include:
Correcting the time using the above calculation, for the time displayed when opening the inventory
Displaying the time in the top left corner as long as you have an alarm clock equipped (FontSize already has an option for this, but it seems to have issues with this mod)
Known Issues:
Using this mod along with the (Bigger) Font Size mod causes the other mod to not show the ToD in the top left regardless of the toggle value in MCM for that mod.
As per MrHooah's report, this mod breaks the Immersive Overhaul Mod.