This is a balance/QOL fix for Shifted Grimoire.
It halves the odds of finding Totems/Lances on level up or with Grimoire's ability.
There is also a config option to completely remove all totems and lances from all pools.
Background
Aethermancer has "Summon Totem" and "Summon Lance" actions. There are 4 Lances, 4 Totems, because 4 elements!
Every monster has 2 elements, so every summon-type monster has 2 Totems and 2 Lances in its level-up pool.
The problem
...except Shifted Grimoire, which is all 4 elements and has summon type. It can learn 2x the Totems and Lances, pushing out more valuable options. This clutters its level up pool and its Living Tome ability with low-value choices!
The Solution
It can learn 2x the Totems/Lances, so we need to cut the odds of learning them by 1/2. This aligns it with other summon monsters.
This applies to Shifted Grimoire (and any future 4-element summon-type monster). This also applies to Grimoire's Living Tome ability.
Installation
install BepInEx
Extract the .zip to your Aethermancer Game Directory
Game Balance
This is a mild buff to Shifted Grimoire, which probably needs it anyways.