This mod is a template.
It doesn't do anything by itself and only allows others to use it to create mods from it.
CDT Merger
ON IT'S OWN, THIS MOD WILL NOT DO ANYTHING
A UE4SS BP logic mod that can append DTs to CDTs.
- Required for making mods that require adding data to data tables without replacing the base game tables.
- Ensures that additional data mods can work without conflict.
Install Instructions:
- Install UE4SS (Use https://github.com/CookiePLMonster/UE4SS-Bakery/releases/latest/download/UE4SS-TXR25.zip and follow https://docs.ue4ss.com/installation-guide.html to install it correctly)
- Move the CDTMerger .pak, .ucas and .utoc files to /Paks/LogicMods
Usage (For modmakers):
- Clone the TXR UE Project from GitHub (https://github.com/NadzW/TokyoXtremeRacer-UEProject)
Helper Method:
- Open the TXR UE Project in UE5.6, go into /Content/Mods/CDTMerger/Helper and right click EUW_CDTAppendHelper and click "Run Editor Utility Widget"
- A new utility window should pop up with further instructions on how to utilise it.
Manual Method:
- Open the TXR UE Project in UE5.6 then Create a new mod with the Alpakit Plugin.
- In this new mod's content directory, Create a new DataTable with a row struct of "SCDTReplaceDataTableListRow".
- For each DT you want to append to a CDT, create a new row.
- Select the CDT you want to append to.
- In the Content browser, find the DT you want to append to the CDT (WARNING: THE DT AND CDT MUST MATCH ROW STRUCTS), right click it and copy the object path.
- Paste this into the "Replace Data Table Package Path" (You can keep the "Base Data Table Package Path" empty, it is unused by the CDT Merger).
- Back in your new mod's content directory, Right click and create a new Data Asset of type "PDA_CDTMerger".
- Choose the DT that you also just made in the same directory (with a row struct of "SCDTReplaceDataTableListRow").
- Now back in your new mod's content directory, Right click and create a new Data Asset of type "Primary Asset Label".
- Give this PAL a high priority and chunk ID, set the cook rule to "Always Cook", enable "Label Assets in My Directory", Enable "Is Runtime Label", "Enable Include Redirectors" then add the new Data Asset of type "PDA_CDTMerger" to the "Explicit Assets" array (THIS IS VERY IMPORTANT, IT MUST BE IN THE EXPLICIT ASSETS ARRAY). You should also add any DTs that you are appending to this array too (NOT THE CDTs)
- Now open the Alpakit plugin window, choose your game root path, enable "Copy Mods to Game" then "Alpakit!" your mod. This will now package your mod and place it in the correct folder for you.

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Publish Date4 days ago
Last Updated4 days ago by
Version0.0.1
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