Behold: The first (public) handling/physics mod for The Crew!
Whatās fixed:
⢠Jump Physics/Jump Help. The strong magnetism of Wild Runās JumpHelp has been reverted to the original gameās, meaning the pitch, yaw, and roll of your car while midair has more freedom than before. Flips, rolls, itās got it all.
⢠Some weird GTA5-like mid-air rotation controls? Removed.
⢠Collision physics have been improved! Launch glitches are a thing of the past. Your car interacts with objects better, as the rotational velocity is no longer frozen like it was in WR.
⢠Traffic vehicles now feel like they have actual weight to them. Head on collisions feel proper and impactful.
What isnāt fixed:
⢠The extra ghost track width vehicles have
⢠The absurdly high Center of Gravity
(in consequence, cars in cutscenes will still flip)
These are different for every vehicle, so will take heaps more time to edit and cross reference with the original pre-Wild Run files.
However, most other forces have been removed, allowing for more fun and engaging gameplay as the car no longer acts like a magnet on jumps or uneven surfaces, and no longer has a chance of launching into the air due to hitting a fence or something of the sort.
Shoutout to whammy for massively helping out with the parameters!