This mod contains a set of Master Materials for modders to use as an alternative to MM_HelicopterInterior.
Usage
Mod Users
If a mod depends on this one, it likely needs the materials in it as a dependency, install this mod as usual.
Mod Developers
Mod developers should download the zip file found in the downloads section and place it in their UE4 project.
Only create instances of the materials. Do not package the materials from this mod in your own, the game will crash if you do.
And add this mod as a dependency to your own.
Included Materials
The following materials are included in this mod, but more can be added based on suggestions/what modders need.
- Base Colour
- Base Colour (with transparency)
- Basic (Base Colour, Emissive, Normal, Roughness, Metallic)
- Flipbook, for spritesheet animation (Simple, Base Colour only, with transparency, and PBR)
- PBR (Basic, with Opacity Mask, with Opacity Mask and Two-Sidedness, and with transparency)
All materials have been compiled with "Used with Skeletal Mesh" enabled.
Why is this needed?
During the development of PAYDAY 3 Starbreeze modified Unreal Engine's shader parameters, making master materials compiled in vanilla UE4.27 crash the game when used.
The materials found in this mod have been compiled with a version of UE4.27 modified in the same way as the game's.
The modified version of Unreal Engine can be found here: https://github.com/HW12Dev/UnrealEngine/tree/4.27 (requires you to have access to Unreal Engine source on GitHub)

