Alright Campers today's mod is about Weapon balance
First of all the god damn gunkick is so anoying that i tried making it more bearable
All weapons had their damagefalloff ajusted (WHY THE FUCK WOULD A PISTOL DO 6 DAMAGE AT 40 METERS)
Rate of fire ajusted to be realistic to real life counter parts
Tried making all guns good as per caliber they use (fuck you FIK22 users learn balistics)
Did buff/nerf frag grenades - smaller area of effect but slight damage buff (less civs die and you take less damage from it)
overall i dont have all the ajustments so if you are curious try all the weapons, i made them so they all kill
So before anyone goes to complain in the comments saying Ohhh but thats cheeeeating cause you uhhhhhhhh gun toooooo goooddddddd you are right and you have the right to complain it is why its a optional mod you can download to try it out, as well that not every change will not apply to online lobbies because some stats are still enforced server side
THANK YOU @smileyflux for teaching me how to touch up Unreal stuff