PitCrew
PitCrew is a mod loader automating certain tasks making modding more accessible for the game.
Allowing smaller mod files
By hooking into the game's startup file list, PitCrew automatically adds mods DAT files to the list. Meaning rather than having to replace the files of the game, modders can simply make new DAT files with only the changed files inside them. This prevents the need to replace (and potentially lose) the original game's files while having downloads be much smaller.
Merging Binaries
The game relies on auto generated binaries of hashes and values for the majority of things that can be edited such as in-game radio listings, physics and more. Some of these files are quite large housing a load of variables together. The game can only load one instance of these files leading to all mods that plan to use the large entities file for example incompatible with each other. By making a new format, modders can once again simply include only their changed data with the location they want the data to be changed at. This lets mods have more compatibility with each other while also letting them isolate their work in smaller, more manageable files.
GUI and CLI
PitCrew comes in two forms. PitCrew, the main GUI application, provides ease of access when it comes to mod installation and comes with a conflict manager letting you know which mods will likely not work together.
PitCrewCompiler is the command line version, providing a way to compile game instances without needing to touch the GUI. More information can be found at the GitHub

