Improved Gunplay
This mod already has Oldman's ADS Zoom
This mod has a different implementation of Oldman's Reload Plus One
This mod is incompatible with mods that edit the following files:
Handling.gd
(Weapon positioning behavior)Inputs.gd
(Changed label name for "Prepare Throw")Inspect.gd
(Added indicator for bullet in chamber)Noise.gd
(Decreased weapon sway)Weapon.gd
(Majority of changes)
This mod was inspired by Ryhon's Simple Controls.
Reload & Chamber Mechanics
Pressing the reload button with manual-feed weapons now does the following:
- If you cannot reload the weapon anymore, reload readies the weapon.
- Otherwise, if the weapon is ready, reload prepares the weapon for round insertion.
- Otherwise, reload inserts rounds into the weapon.
Pressing the fire button with manual-feed weapons now does the following:
- If the weapon is currently prepared to be loaded with rounds, fire readies it.
- If the chamber is ready, fires the weapon (obviously).
- If the chamber is empty, chambers a round.
There are also changes made to the manual-feed rifle:
- Reading manual-feed rifles now chambers a round. (The animation shows the bolt being closed)
- Preparing such weapons now removes the chambered round (if there is any) and adds it back to its magazine.
Lowering a manual-feed weapon has you automatically chamber a round if the chamber is empty and the weapon has ammo in its magazine.
You can now see if a weapon has a round present or absent in the chamber if you inspect the weapon, indicated by the "+1" or "+0" beside its ammo count, respectively.
Gun Handling
- Decreased arm sway while aiming/canted/scoped. Arm stamina still affects this sway.
- Weapon is now positioned very low (as if it's colliding) when placing objects.
- Weapon is now positioned very low when running with the weapon lowered.
- When running while aiming, weapon automatically switches to canted version and returns to aim after running. Otherwise, weapon is brought down while running.
- You can now aim or un-aim your weapon while running, but you cannot shoot while running without aiming your weapon.
- Attempting to shoot your weapon while it is lowered will bring it up.
Audiovisuals
- Added Hit Indicator; shows dots on misses, crosses on enemy or mine hits.
- Added a laser, bound to the
Prepare Throw
keybind. For now, all weapons can use this.
Bugfixes
- Fix bug related to scope scaling, which Oldman pointed out:
(Paraphrased) ...From what I can see, the scopes are scaled when placing them on the guns, but it seems the scale when adding the secondary optic position isn't accounted for, resulting in this misalignment [with soviet guns] in the HMR.

