Improves weapon stat display to replace certain fields with numbers instead of progress bars, and adds firing mode and ammo comparisons.
Fire Rate is displayed in Rounds Per Minute (RPM).
All text remains correctly localised, aside from the new "Selected" and "Equipped" headers and the " (RPM)" text.
Why does the Damage display as strange ranges?
Weapon damage in PAYDAY 3 is calculated based on distance from the enemy, the best way to display this in a way that fits with the rest of the entries is a range in text form.
A graph would be a better way to display these numbers, but I do not have a Unreal Blueprint graphing library on hand.
An easy way to read these ranges is to consider the first value as close range and the second value as very long range.
Why are Recoil, Stability, Accuracy and Handling still progress bars?
The data that is used to calculate those values makes no sense when displayed outside of a progress bar.