a collection of 3 mods that i was making over 6 months ago
i may or may not update them, realistically probably wont
all of these should be base game anyway
expect these to break at any time or not function at all
i also forgot how half this stuff works so go find out
all of these are ue4ss
no support will be provided, you're on your own soldier
mod 0: liz commons [zLizCommons_P.pak]
library mod for ui styling, needed for custom reticles
i planned to use this on everything but it was made after everything else and i didn't have time to update, whoops
mod 1: jukebox ui reskin thing for the old jukebox [zzJukeboxWidget_P.pak]
no clue why i didn't just upload this, seems to work fine with no quirks, with the og jukebox at least
question is does the og jukebox work itself lol
Dependencies: Jukebox(the old one)
mod 2: stat numbers [zStatNumbers_P.pak]
literally just displays the raw numbers
i have no idea how this is still relevant almost 2 years after the games release and a whole menu ui update
you can click on the damage numbers to view the drop off, click again to hide
its placed weird cuz it was made for the old ui
mod 3: custom reticles [zCustomReticles_P.pak]
allows you to customize the properties of your weapons' reticles ingame and inmenu
it works poorly in the menu since there no way to properly preview the reticle
i wanted to summon a first person model in menu but ran out of time
activated by pressing 'L'
you can change the color, texture, lens effects and tint all separetly
in theory you can make custom textures i think i set up the functionality for that, idk i forgor💀
Toggle ADS, well toggles ads duh, but not really its some weird version of it but hey it works
print sav prints your save to the ue4ss console
first selector switches the texture
second selector switches the weapon
works for overkill weapons too
has save functionality so you don't need to set it up every time
works per gun per reticle
Quirks:
due to how materials work you need to swap on and off the weapon for it to update
hot dropping into a heist can break the ui and most of the functionality but if your reticle was set up before, it should be preserved
sights aren't implemented, only reticles
ui is heavily unfinished
best way to go about this is to load into a solo heist and set it up there
on subsequent game restarts just hover over your weapons in the main menu and it should maybe work if it decides to
Depenencies: zLizCommons
source for all of this nonsense can be found.. somewhere here?
goodluck tryna go through it though idk whats going on either
![Thumbnail](https://storage.modworkshop.net/mods/images/4up9dF2VnOLh4YI1ww1hQgeFoTqQ0O0t3FnVgymr.webp)