Changes all of the weapons , throwables and explosives to sounds from Battlefield 1, 3, 4, 2042, 6, Bad Company 2 and Hardline.
i recommend raising your volume because youtube makes it quieter
↓↓↓ Update V6 changes ↓↓↓
Spoiler!
Added and Reworked all automatic weapons in Wwise to have variety, correct loops (different sound when firing full auto) and no echoes overlap
All weapons are now in Wwise
General
- Changed the indoor small echo for all weapons
- Changed the indoor large echo for all Rifles , SMGs , LMGs and most pistols
- Added a new outdoors echo for hard hitting weapons
- Adjusted the fade out for echoes when shooting multiple times so you don't hear a pause between shots
- Slightly lowered the volume of firing and echo sounds at range
- Disabled diffraction and transmission (audio bending around objects) for first person weapon sounds (was causing audio stutters when switching between rooms, you wouldn't notice anything anyway)
Rifles and LMG
- Changed CAR-4 loud and suppressed sound
- Changed Northwest B9 suppressed sound
- Changed KU-59 suppressed sound
- Changed Adelig RG5 loud and suppressed sound
- Changed Blyspruta MX63 loud and suppressed sound and finally added reload sounds
- Increased the volume of Chanit S3 suppressed sound
- Increased the volume of VF-7S suppressed sound
SMGs
- Changed FIK PC9 suppressed sound
- Changed SG Compact-7 suppressed sound
- Changed Ziv Commando loud and suppressed sound
- Changed ATK-7 suppressed sound
- Changed WAR-45 loud and suppressed sound
Marksman
- Increased the volume of SA-144 suppressed sound
- Increased the volume of FIK-22 echoes, loud and suppressed sound
- Increased the volume of Spearfish suppressed sound and changed the loud outdoors echo
- Changed R900S loud sound and bolt sound
- Reworked and Changed the enemy sniper firing and outdoors echo sound
Shotguns
- Increased the volume of Reinfield 880 suppressed sound and changed the pumping sound
- Increased the volume of TAS-12 suppressed sound
- Slightly changed M7 Pursuivant suppressed sound
- Changed the Dozer shotgun firing sound
Pistols
- Increased the volume of Sig 40 suppressed sound
- Increased the volume of Stryk 7 suppressed sound
- Changed Picchio Duro 5 loud sound
- Increased the volume of Garstini Viper and Added loud indoor small echo (it didn't have one before)
- Changed Tribune 32 loud and suppressed sound
Overkill weapons
- Increased the volume of Marcom Mamba indoor large echo
- Changed M135 Arges firing sound
- Adjusted the bullet crack for HET-5 Redfox so it doesn't get muted when firing another shot
wwise is painful
Recommended mod: Disable Hit Sounds
Known issues
Some heists have broken echoes that i can't really control, it's on sbz to fix it because its a vanilla game issue.
No Rest for the Wicked: The April update has new portals for NRFTW that don't switch between outdoors and indoors. So i have applied Bank Withdrawl's audio system to NRFTW for now
Dirty ice: Once you go inside the building, outdoors will never play
99 Boxes: Once you go inside the building, outdoors will never play (I edited the portals to make it always play outdoors)
Boys in blue: Once you go inside the building, outdoors will never play
Diamond District: Once you go inside a building, outdoors will never play
Fear & Greed: Once you go inside the building, outdoors will never play (I made it so if you go inside one of the rooms on the roof, it will play outdoors again)
Party Powder: Once you go inside a building, outdoors will never play
Coming soon/planned
- Standalone sounds for every weapon (will include old and new sounds that wont be in the main pack, and when you use a standalone sound with the main pack, it will use the standalone sound instead.)
- Bullet ejected casing sounds
- Hitmarker sounds
- Throwables rework
feel free to suggest anything

