The amount of rings you have to picklock and speed of the rotation increases with the difficulty of the heist.
v1.3.0:
Some dumb dumb forgot to plug in the check for quick fingers in v1.2.0
Fixes the bug where the lockbump would complete in one attempt as long as you had rush (even without quick fingers)
v1.2.0:
Rush detection is now more consistent
Fixes the bug where rush just stops being detected by the game around 5 minutes into the heist
v1.1.0:
Rush now effects the minigame.
Player only needs to lockpick one ring while rush is active to complete the minigame
KNOWN ISSUES:
The way Starbreeze implemented the input listener for the minigame makes it so that you have to click F to play input the key even if you changed your interact button. I do plan on fixing this but it will take time as I will have to recreate the whole minigame and replace the listeners.