Now the game runs really poorly and when I put on the mask everything becaomes weirdly colored, I guess I'll just stay with the old version, thanks for the config, I'd hope for a way to change textures on the fly but Unreal engine 4 doesn't let you modify the .ini on the fly, I hate AAA companies always focusing on graphics :(
@major Potato looks bad but lets you see the boards, but it runs kind of worst, what commands where removed of it? so I can tweak them and maybe find another way to optimze it while still keeping the boards readable, if you'd like, I'll still try to find them out, also the weird color glitch fixes itself if I alt tab and re enter the game, so I guess I don't mind
Edit: notepad++ says you didn't change much but performance did, I am really confused right now
@major found rDBuffer=0 to be the responsable to not letting you see the board, but also the command that MASSIVELY improves fps, I am in a pickle with this one, I will try to find out if I can maybe modify the command on the fly, but I am pretty sure I can't, for these things I appreciate Valve and bethestda for letting use modify commands in-game and use the console, but hey, there is no rest for the poor.
@major "r.FullScreenMode=1" puts the game on windowed fullscreen wich is lower performance than 0, it isn't that much but it can help with stability in some cases, to me using it in 1 causes some input lag while on 0 in is a tad more stable, this is to the detriment of alt tabbing of course
also if you need it there is an option in notepad++ to remove duplicate lines, if you'd like
Now the game runs really poorly and when I put on the mask everything becaomes weirdly colored, I guess I'll just stay with the old version, thanks for the config, I'd hope for a way to change textures on the fly but Unreal engine 4 doesn't let you modify the .ini on the fly, I hate AAA companies always focusing on graphics :(
I guess my problem is the VRAM with the textures, wich makes it worse with the code written objects
did you update engine.ini?
@major Potato looks bad but lets you see the boards, but it runs kind of worst, what commands where removed of it? so I can tweak them and maybe find another way to optimze it while still keeping the boards readable, if you'd like, I'll still try to find them out, also the weird color glitch fixes itself if I alt tab and re enter the game, so I guess I don't mind
Edit: notepad++ says you didn't change much but performance did, I am really confused right now
@rasho p.AnimDynamics=0
r.D3D11.Depth24Bit=1
r.D3D12.Depth24Bit=1
r.DBuffer=0
all the engines that are available to see the boards, I fixed this
@major found rDBuffer=0 to be the responsable to not letting you see the board, but also the command that MASSIVELY improves fps, I am in a pickle with this one, I will try to find out if I can maybe modify the command on the fly, but I am pretty sure I can't, for these things I appreciate Valve and bethestda for letting use modify commands in-game and use the console, but hey, there is no rest for the poor.
@rasho payday3 moment
@rasho
If you find more commands tell me and I'll put them in the config
@major Why do you duplicate the commands many times? just curiosity
Edit: and also do you know what command disabled the smoke bomb from the bombers? It's invisible now
@rasho r.ParticlePercentage=
fx.MaxCPUParticlesPerEmitter=
fx.EnableNiagaraSpriteRendering=0
I don't remember, but I think it was because it doesn't work
@major "r.FullScreenMode=1" puts the game on windowed fullscreen wich is lower performance than 0, it isn't that much but it can help with stability in some cases, to me using it in 1 causes some input lag while on 0 in is a tad more stable, this is to the detriment of alt tabbing of course
also if you need it there is an option in notepad++ to remove duplicate lines, if you'd like
@rasho
maybe I will remove this command
and yes I use notepad++