Makes Noctis eyes glow outside summon sequences and swaps the purple color with red to match the original Versus XIII trailer. Eyes will turn red as soon as Noctis uses a **Technique** in battle and will stay on for about a minute before the glow disappears (counter resets if you use another tech).
The 2nd folder has another method to trigger the effect: enter and step outside camp. It doesn't have a timer so the emissive stays always on.
All cutscenes featuring Noctis eyes glowing will reflect the color change.
> Recommended: [No More Flashlight](https://modworkshop.net/mod/37336) mod for better visibility of the glow effect during the night.
-----
A special thanks to Rinual for writing part of the script and being so supportive.
Apply the mod with Flagrum (Version 1.4.7+ required) and learn more about FFXV's modding on the Discord channel. Check my [Profile](https://modworkshop.net/user/131975) for more mods.
https://github.com/Kizari/Flagrum/releases
https://discord.gg/7cNNwwJKsJ
red_glowing_eyes.fmod
No description.
04-17-2023, 10:06 PM By vhound
red_glowing_eyes_#2.fmod
No description.
04-17-2023, 10:06 PM By vhound
Instructions
The emissive is set at a moderate value, but tweaking its intensity is extremely simple. You can also modify the timer.
**Altering Emissive**
1. Export __character/nh/nh00/script/nh00_initialize.ebex__ and open the file on Notepad++.
2. Alter the glow intensity by increasing/decreasing the </fValue_> on objectIndex="834":
```
<r_ type="float">1</r_>
<g_ type="float">0</g_>
<b_ type="float">0</b_>
<a_ type="float">1</a_>
**<fValue_ type="float">0.3</fValue_>**
<iValue_ type="int">0</iValue_>
<bValue_ type="bool">False</bValue_>
```
**Altering Countdown**
1. Repeat the step above.
2. Alter the countdown by increasing/decreasing the </time_> value on objectIndex="837":
```
<delayType_ value="1" type="enum">DT_TIME</delayType_>
**<time_ type="float">80</time_>**
<isRandom_ type="bool">False</isRandom_>
<randomMin_ type="float">1</randomMin_>
<randomMax_ type="float">2</randomMax_>
<forceAtPause_ type="bool">False</forceAtPause_>
<forceFrameCount_ type="bool">False</forceFrameCount_>
```
Done editing? Replace the ebex with your edited file using Flagrum and click Save.
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