Frey with her beanie and jacket on. You may now use this mod with absolutely no perceivable repercussions. Jacket is now animated, I had apparently forgot to tag the physics file to this mod. Handcuffs now no longer visible, thanks to an XML edit.
[The script that removes the handcuff is currently only working in the endgame. I haven't figured out why as of yet. I've literally tried all the other script files there are for Frey, adding and setting the 'handcuff isVisible' to 'false.' The best way to go about this would just to be to remove it from her jacket model, since its part of her NY mesh, but we can't do that in the current state of mod support.]
**--IMPORTANT--
-As with some of my other mods, it may be necessary to unequip cloaks and necklaces, due, to clipping and/ or clashing physics. As you might expect, this can make life extremely difficult, especially in the harder modes. Make sure you're either really good and patient, or you are using a trainer to boost your health, resistance, and various color magics to an equivalent level that a maxed out cloak and necklance can provide.
-Install using Flagrum
https://github.com/Kizari/Flagrum/releases
02/21/23
Fixed!!!
-Removed handcuff - Found the wiley XML script that was culprit for this. Merged the handcuff IsVisible line over from NY Frey's XML and merged it into openworld Frey's XML file, setting it to false.
-Added clothing physics (whoops!)