Introducing "Inventory Sorter" - the mod for Noita players who want their spell collection neat and organized. With just the click of a button, you can easily sort your spells by their type or name (and more)! No more visual clutter!
But beware - due to some pesky technical limitations (or my own incompetence), this mod can only sort your spells when your inventory is closed. Don't worry, though - just press the "sort" button and all of your spells will be magically rearranged in the background.
And if that wasn't enough, you can also customize your sorting options in the settings.lua file, and even create your own!
So why wait? Download "Inventory Sorter" today and say goodbye to cluttered spell collections. Even you, dear messy player, can keep your spells neat and organized.
Compatible with larger inventory mods.
Note: mod compatibility for spell mods is on by default, and it may make the game load a bit slower. You can disable it in settings.lua
---Version 1.1---
* Sorting by type now groups trigger and timer spells
---Version 1.2---
* Added mod compatibility (on by default)
---Version 1.3---
* Non-mod compatibility now doesn't give an error, but still won't sort modded spells correctly
* Added SORT_AMOUNT: Sorting by amount of the item in the inventory, so for example 5 spark bolts, 3 spitter bolts and 1 tnt
* Added SORT_TYPE_AMOUNT: Sorting by type and then amount
* Fixed black hole with death trigger not getting categorized correctly in sort by type
* Cleaned up some code
---Version 1.4---
* Added a cache for improved performance
* Added SORT_MANA: Sorts by how much mana a spell consumes
* Added SORT_TYPE_MANA: Sorts by type then by mana
* Added SORT_COLOR: Sorts by color
* Added SORT_TYPE_COLOR: Sorts by type then by color
NOTE: For SORT_COLOR spellbound compatibility is built in, if you want compatibility with other mods, you need to generate the colors for the sprites with color_generator.py and append them to colors.lua
---Version 1.5---
Sort icon no longer visible when dead or polymorphed
Fixed sorting not working after being polymorphed
The icon can now be configured to be on the left or on the right in settings.lua
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