Instructions
The scripts below were edited with a new parameter that allows you to control the LOD models light intensity:
data://environment/duscae/ebex/map_du_le_env_lod2.ebex
data://environment/duscae/ebex/map_du_le2_env_lod1.ebex
data://environment/common/ebex/map_co_gs_f_env_lod1.ebex
data://environment/common/ebex/map_co_gs_e_env_lod1.ebex
data://environment/duscae/ebex/map_du_ca_env_lod1.ebex
data://environment/common/ebex/map_co_gs_a_env_lod1.ebex
data://environment/common/ebex/map_co_gs_b_env_lod1.ebex
data://environment/common/ebex/map_co_mo_b_env_lod1.ebex
data://environment/common/ebex/map_co_mo_c_env_lod1.ebex
data://environment/common/ebex/map_co_ch_a_env_lod1.ebex
data://environment/leide/ebex/map_ld_hh_env_lod1.ebex
data://environment/leide/ebex/map_ld_mo_env_lod1.ebex
data://environment/leide/ebex/map_ld_gq_env_lod1.ebex
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Export the desired ebex file with the mod installed using Flagrum.
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Open the xml file with Notepad++.
-
Look for the following parameter in the above scripts and change Value1 to the desired value:
<materialParamValue1_>
<materialParamValue1_0 dynamic="True" type="Black.Entity.Material.MaterialParameterValue1">
<name_ type="string">Emissive_EV</name_>
**<Value1_ type="float">6.7</Value1_>**
</materialParamValue1_0>
</materialParamValue1_>
- Save the xml file and then replace it with its correspondent file in Flagrum.